kensonuken Posted September 1, 2009 Share Posted September 1, 2009 Is there anyway to renderout good looking sss(like dipole shader) with displacement which should have good normal map based displacement... Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted September 2, 2009 Share Posted September 2, 2009 maybe you could try bump instead of displacement map in some cases. Quote Link to comment Share on other sites More sharing options...
kensonuken Posted September 3, 2009 Author Share Posted September 3, 2009 Im trying to implement complete mantra in our pipeline becoz its faster than prman in many cases and also quality wise its on par with prman or any renderer. Im just stuck now with just two problems... 1. sss with displacment without ptc 2. Fur seems rendering slow than 3delight or prman... i need to find a better way though... I tried out rendering reflections in mantra which is far superior than 3delight or prman... wow its amazing... but the above two problems are making me to roll back to prman or 3delight... I dont know what to do now... somebody said to use Axis sss but there it seems no concrete solution as of now... But I would request SESI for a good Dipole shader just like in 3delight... which looks just awesome... Its been even said that the shader will be shipping with H10 but it didnt happen... guys help me... Quote Link to comment Share on other sites More sharing options...
rd1010 Posted September 6, 2009 Share Posted September 6, 2009 I'm not familiar with PTC (pleas excuse my ignorance.. what does it stand for?) but you should be able to use a displacement on just the sub surface scattering by playing around with the vex network. Quote Link to comment Share on other sites More sharing options...
geneome Posted September 9, 2009 Share Posted September 9, 2009 (edited) On 9/6/2009 at 11:56 PM, rd1010 said: I'm not familiar with PTC (pleas excuse my ignorance.. what does it stand for?) He's talking about PoinT Clouds. @kensonuken You could take a look at some old shaders like Mario's SSS shader found here. But you're first thougth about trying the Axis SSS shader might be a better start for what you are looking for (and it's newer). Why is the Axis shader not a concrete solution? Edited September 9, 2009 by geneome Quote Link to comment Share on other sites More sharing options...
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