Sebastian Posted September 7, 2009 Share Posted September 7, 2009 Hi all, Here's my last work. I must admit it was quite hard to complete this piece of work. Some info about the simulation: There's 5 sim in the scene: 1- The falling water (SPH) 2- Foam particles of falling water(POP whitecaps) 3- Water spray during the collision between water. (POP particles emitted with an emitter created by the intersection between falling water mesh and static water mesh) 4-Foam particles of water spray (POP whitecaps) 5-The lake ( simulazione SPH) Thanks to Alessio Bordin for the sound. Hope you'll like it http://www.youtube.com/watch?v=18-8UK8Votc Quote Link to comment Share on other sites More sharing options...
Macha Posted September 8, 2009 Share Posted September 8, 2009 Cute. How about a bird carcass flows down. Or a floating cork. Quote Link to comment Share on other sites More sharing options...
Marc Posted September 8, 2009 Share Posted September 8, 2009 Hey Sebastian The sim is well done. If you ever feel like re-rendering it then you may want to dirty up the shader a little. It feels too clear at the moment, like clean tap water. Cheers Marc Quote Link to comment Share on other sites More sharing options...
itriix Posted October 6, 2009 Share Posted October 6, 2009 I'm liking it... i agree with marc about dirtying up the water Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.