rd1010 Posted September 7, 2009 Share Posted September 7, 2009 I'm trying to use a transparency map over a gradient so the gradient is one continuous shader that spans the entire object, basically a decal then over that I want to have a second UV layer that contains a tiled transparency maps that will give the appearance of little circles that have clear space in between... I've been working on this houdini file for a while but can't seem to figure it out... I have the shader SOP within the vex network that is providing the transparency map set to UV layer 2 and have mapped the text object with 2 layers but still its showing the circles as having black space around them rather than transparency. I'd greatly appreciate if someone more knowledgeable can take a look and point out my mistake. Quote Link to comment Share on other sites More sharing options...
rd1010 Posted September 7, 2009 Author Share Posted September 7, 2009 files below: two layer transp map question.hipnc Quote Link to comment Share on other sites More sharing options...
eetu Posted September 8, 2009 Share Posted September 8, 2009 files below: The two texture maps are missing. I took a quick peek inside your shader, and you only seem to be multiplying the output color by your second texture. For starters, try connecting it to the multiply node just before Of output as well. eetu. Quote Link to comment Share on other sites More sharing options...
rd1010 Posted September 8, 2009 Author Share Posted September 8, 2009 Thanks... that was it not sure how I missed that as I knew they both needed to be connected.. guess just too much time on the computer lately Quote Link to comment Share on other sites More sharing options...
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