Nubnubs Posted September 25, 2009 Share Posted September 25, 2009 (edited) Hi Guys, I've never tried modelling anything in houdini, always done it in Maya but Maya is letting me down with an effect that I am trying to achieve so wondering if there is an easy way to do it in Houdini. Basically I have a Mesh that I need to break up into cubes but still have the form of the mesh. Aside from manually doing this in Maya or houdini is there an easy way. I'm attaching the mesh as an obj so you guys can see the mesh. The cubes need to be pretty small as well. The mesh also needs to be smoothed, and I would say a good size for the cubes would be about 0.5 of a grid block in Houdini Please Hulp ;p Nubs dstvLogo.obj.zip Edited September 25, 2009 by Nubnubs Quote Link to comment Share on other sites More sharing options...
sl0throp Posted September 25, 2009 Share Posted September 25, 2009 A real simple way would be to use the scatter sop to scatter points along the surface and use that as the template geometry with a copy sop and a box that is scaled to suit. Jordan Halsey www.jordanhalsey.com Quote Link to comment Share on other sites More sharing options...
stevenong Posted September 25, 2009 Share Posted September 25, 2009 Hi, File SOP > Subdivide SOP (adjust to taste) > IsoOffset SOP (Output type: TetraMesh, Tetra Type: Cubes) You will have to adjust the sampling to get what you want. Also, it might be better to split out the smaller size text and use an IsoOffset on them separately. Alternatively, search the forums on how to scatter points uniformly in a volume and you should be able to copy boxes onto the points. Cheers! steven Quote Link to comment Share on other sites More sharing options...
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