Spyrogif Posted September 25, 2009 Share Posted September 25, 2009 hello guys, did you know if there's a way to sort particles points as the sort node do it in geometry context ? my goal is to renumber my particles ID to get a distribution along a axis. (the upper point with a id=1 and the lower point with a idea equal to the total particle number. Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted September 25, 2009 Author Share Posted September 25, 2009 hello guys, did you know if there's a way to sort particles points as the sort node do it in geometry context ? my goal is to replace my particles ID to get a distribution along a axis. (the upper point with a id=1 and the lower point with a idea equal to the total particle number. Quote Link to comment Share on other sites More sharing options...
sam.h Posted September 25, 2009 Share Posted September 25, 2009 Changing the ID on particles defeats the purpose of having an ID, so I think you should just sort the point number in SOPs. If you need to sort it in the popnet so that you can control a force or something then it is probably best just to use $BBX, $BBY or $BBZ. What do you need it for? Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted September 28, 2009 Author Share Posted September 28, 2009 you right...it's a better idea to tweak my point id before or after my pop (and recreate an another pop if after). just not thinking enough... thanks... Quote Link to comment Share on other sites More sharing options...
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