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Deforming object and RBD collisions


br1

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Hi,

I'm looking for a solution to this problem.

I have two objects.

A is an extruded and shattered Font and act as RBD fractured object.

B is a box (with a few divisions) that acts as a static object.

When I animate B's transforms to smash it into A, I get the correct behaviour, the dynamics react and object A explodes.

If I want to use a wave deformer to animate object B instead of transforming it, I cannot get B to interact with A. I enabled deforming geometry in the solver, but it doesn't seem to be enough. I guess I miss something.

I attached my example file, hoping someone can shed some light on that problem.

Thanks

Bruno

deforming_static_rbd.hipnc

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Hello,

Inside your dopnet there is a checkbox for 'Volume Velocity for Collisions' on your Rigid Body Solver. Check that box and you should get the results you are looking for.

-Ryan

Spent an afternoon on the problem without seeing that magic toggle ! Thanks a lot Ryan !

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