Facial Rigging Q & A

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As H12 is nearing our systems, there is one feature in particular that has me quite excited. It is one that wont get a lot of attention because its a relatively technically small amendment but one that will change a process and workflow. Pre-Selection highlighting will completely change how one animates.
So with animation being much easier (no more trying to select super thin handles) rigging is one thing im looking to get back into. Especially facial rigging.
There is relatively little information on facial rigging with Houdini. You can find bits 'n pieces here or on SESI's own forum but its still very much either something that you do based on the techniques used in other software or it takes a lot of time and trial and error.
I would like this thread to be a sort of hub to the main questions concerning facial rigging. Not just for my benefit but for future visitors/users. I imagine there are a lot of solutions to the problems that will be discussed and I hope this thread can serve as a place for them.
Since this is a topic i have a lot of interest in i will post a lot of my experiences too.
Any/all contributions welcomed. (Even if you don't have the answers
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Q. So i will kick things off with a question i have. I imagine when rigging the face that one isnt working with the entire model (body). So how would you be able to rig the face and then to bring in the full model & body rig and transfer the weights.
Is it something as simple as using an attribute transfer?
Edited by phrenzy84, 21 December 2011 - 04:41 PM.












