filling grid with circle shapes?
#1
Posted 30 July 2012 - 08:58 AM
What would be ideal way to do this in houdini?
I've tried to use bullet to throw bunch of sphere primitives and let me fille a box and flat it to get the shape but if there is more procedural way to do this, please let me know!
#2
Posted 30 July 2012 - 08:58 AM
cloudfx, on 30 July 2012 - 08:58 AM, said:
What would be ideal way to do this in houdini?
I've tried to use bullet to throw bunch of sphere primitives and let me fille a box and flat it to get the shape but if there is more procedural way to do this, please let me know!
#3
Posted 30 July 2012 - 09:18 AM
forums.odforce.net/index.php?/topic/6494-poor-mans-circle-packing/
might be of help?
#5
Posted 30 July 2012 - 09:13 PM
cloudfx, on 30 July 2012 - 10:34 AM, said:
Thank you eetu.
I wrote a python circle packing otl a while ago, my computers at the genius bar right now but I'll try to post it tomorrow
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#6
#7
Posted 03 August 2012 - 02:31 AM
#8
Posted 13 August 2012 - 06:51 PM
If your still looking for a solution, I just posted some experiments I've been doing. Using the pcfarthest vop might be the easiest way to go if you want to place a really large # of points.
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#9
Posted 13 August 2012 - 09:19 PM
Attached Files
#10
Posted 14 August 2012 - 02:07 AM
edward, on 13 August 2012 - 09:19 PM, said:
I was also considering using noise to color the geo before scattering points or applying a particle system with basic magnetic properties to get some intersting arrangements.
What do you think would be the best way to get all the circles to be mutually tangent? I was thinking of using a solver sop with a foreach loop and slowly growing each circle, but I'm not sure if there's a less "brute force" method?
Edited by jkunz07, 14 August 2012 - 02:10 AM.
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#11
Posted 14 August 2012 - 04:21 PM
#12
Posted 14 August 2012 - 07:30 PM
edward, on 14 August 2012 - 04:21 PM, said:
Er, scratch that, it doesn't work that well. Although you could try using it as your initial guess before incrementally expanding your radii.
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