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Search the Community: Showing results for tags 'demo'.
Found 4 results
Hey everyone! Here's a demo of some point cloud tools I created to calculate concave and convex curvature as well as gradient and curl direction, also sharpening. Forgot to mention in the demo that the curvature calculation is a great way to do differential growth by advection along normal * curve * noise * parm. Also, the curl calculation can be used to make grass patches and groom fur by orienting curves along the direction to add swirly variance. There's a lot of ways these tools can be handy, interested to see what you all come up with! Let me know if you have any questions, enjoy! curveGradientCurlSharpen_v002.hipnc
Hello, I'm James Adkins. Currently available for Houdini FX work. Please DM or email me(email@example.com) for my demo reel password as the work in this reel is still under NDA. I have attached my CV as well, if there are any questions please let me know. jamesAdkins_resume_feb2017.pdf
MilanSuk posted a topic in BulletShow what you made with BulletSOP !!! I'm creating this thread because I see that there is more and more R&D videos(mainly on vimeo) and In 2014 We can expect few great movies where artist's using BulletSOP push a limits of VFX. Of course these studio's will release breakdown's after these movie's hit Blue-ray!
Eucalyptus posted a topic in ArtistsHey everyone, I've only recently started my VFX Career in the past 6-12 months, originally starting work with 3DS Max creating particle animations for a Disney Channel Movie. I have since realized the opportunity (and fun!) Houdini has to offer and have a great desire to get into the Feature Film aspect of things in the Vancouver area. I have a Bachelor's Degree in Fine Arts that focused mostly on Animation as well. I picked up Houdini a month or so ago and have only really done a few mini projects/renders, but am looking for any Jr. Artist opportunities that force me to learn quicker. I am familiar with the basics of RBD Objects/simulations, fluid simulations and dynamics, shaders, procedural modeling and animation. I like the challenge of a demanding and fast paced work environment. Below is my portfolio site showing a few mini projects in both 3DS Max and Houdini, as well as my latest Demo Reel (all 3DS Max). My full resume can be found on my site. Portfolio: http://www.daveladnerdigital.com Vimeo (Demo Reel): https://vimeo.com/daveladner/videos Cheers and feel free to contact me with any opportunities you think suitable, Dave Ladner