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Found 20 results

  1. Camera Tracking Artist - Santa Monica

    We are only able to consider applications sent directly through our website. Please apply here: https://www.lumapictures.com/careers You can: Produce tracked cameras from plate photography. Will work with and/or create rudimentary geometry to ensure accurate camera track You have: A thorough understanding of 3D camera principles such as lenses, distortion, parallax etc Proficiency in Maya and in one or more camera tracking packages (Syntheyes, PFTrack etc) Ability to use set measurements and/or lidar. The ideal candidate will be a team player, detailed oriented and possess a positive can-do attitude. One year of experience preferred but not necessary.
  2. Texture/Look Dev Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers The Texture/Look Dev Artist is responsible for the creation of textures and shaders for CG creatures, characters, hard-surfaced and organic models to the highest quality possible. You can: Facilitate the creation of high quality displacement and normal texture maps prior to publishing to ensure consistency Design and write Arnold and Katana shaders to create the look desired by the client or VFX Supervisor Work closely with the Modeling and Lighting teams to ensure all textures/shaders are both technically aesthetically sound Generate and edit UVs Research and build your own reference library as well as contribute to the studio's reference database You have: At least five years of experience as a Texture Artist/Look Dev in a VFX Production environment A Bachelor's degree in computer science, computer graphics or the equivalent combination of education and experience A mastery of Mari, Photoshop, Substance Painter, Maya, Arnold and Katana Mudbox, ZBrush knowledge is a plus A technical understanding of color space A cultivated aesthetic sense and a keen eye for detail A traditional arts background is preferred but not required An inherent understanding of plate and image based lighting as well as full CG lighting Basic compositing skills in Nuke TD skills are beneficial An understanding of multi-pass rendering and 3D scene layout Experience as a Modeler is preferred but not required Strong communication and organizational skills An approachable, proactive, and accommodating attitude An innate desire to stay informed of current technologies Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production A team oriented mentality with a 'get it done' attitude An ability to thrive in a high-pressure environment An ability to take direction and implement feedback with a positive attitude
  3. Matchmove Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers You can: Accurately track both rigid and deforming objects in plates, such as cars, people, cloth, etc, while doing so and maintaining an accurate 3D volume. You have: A thorough understanding and experience using deforming rigs. Robust understanding of Maya's animation toolset as it pertains to matchmoving. Experience in one or more camera tracking packages (Syntheyes, PFTrack etc) The ideal candidate will be a team plater, detailed oriented and possess a positive can-do attitude One year of experience preferred but not necessary
  4. Lead Asset Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modelling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. You can: Mentor and motivate fellow Asset Artist to grow their craft using the latest techniques Work with Production helping to breakdown task requirements and assign shots to artists Create clean and efficient models based on creative briefs and/or reference materials Demonstrate efficiency in UV layout as well as strong polygonal subdivisional skills Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective Maintain, alter or update models as required by client or supervisor feedback Interpret abstract ideas into the creation of compelling photo real or stylized assets Facilitate the creation of high quality texture maps prior to publishing to ensure consistency You have: A cultivated aesthetic sense and keen eye for detail At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment At least 1 year experience in a Lead role A Bachelor's degree in computer science, computer graphics or the equivalent combination of education and experience A mastery in creating both organic and hard surface models with efficient topology A mastery of Maya, Zbrush and Mari Katana, Mudbox and SUbstance Painter knowledge is a plus Highly efficient UV layout experience using an UDIM workflow is required A technical understanding of colour space An understanding of plate and image based lighting as well as full CG lighting is preferred Basic compositing skills in Nuke TD skills (Python, C++) are preferred but not required An understanding of multi-pass rendering and 3D scene layout is preferred Strong communication and organisational skills The ability to take direction and implement feedback with a positive attitude An approachable, proactive and accommodating attitude An innate desire to stay informed of current technologies Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production A team oriented mentality with a 'get it done' attitude The ability to thrive in a high-pressure environment
  5. FX Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers You can: Design and create effects simulations for production (simulation and render) Light and render FX passes for specific shots using developed FX rigs Develop rigs/techniques to implement and optimize approved looks Produce look tests based on provided reference materials Create tools and scripts to facilitate workflow Creatively and technically solve problems given art direction Multitask on multiple shots at once while managing time efficiently You have: Excellent knowledge of Houdini At least 2 years experience in VFX Production A strong understanding of physics and natural phenomena A good balance of visual and technical skills A team player mentality with a ‘get it done’ attitude Ability to take direction and work in a team focused environment Strong time management and organisational skills Excellent communication skills A solid work ethic and a positive mindset This position is available in both our LA and Melbourne offices.
  6. Hi there, I'll share with you my new educational project... I hope you appreciate it. If you want jump in Houdini this workshop could be a good opportunity http://vfxandgo.art2upz.com/FX4Artist.html In the link to webpage you can find all information on it also the outile for the 8 weeks and the difference prices. If you looking for a little discount you can follow the official page on Facebook where you can find also the promo-code for 10% off on it. thank you Matteo P.s. maybe the title isn't original....
  7. Character FX Artist - Trixter Munich

    TRIXTER Munich is currently looking to hire an experienced Character FX TD Booking time: From As soon As Possible. 6-12 months contract. Location: Munich Description: Under the supervision of the CG Supervisor, the Creature FX TD is responsible for providing a wide variety of dynamic simulations and rigs for photo-realistic creatures; including clothing, fur, hair, muscle and skin. Responsibilities: · Creation of fur, feathers and grooming for photo-realistic creatures · Develop simulation setups for photo-realistic creatures; including clothing, fur, hair, muscle and skin. · Involvement in the development of departmental tools and techniques · Regularly communicating with Production and Leads regarding schedules and deadlines · To be able to work with the visual effects supervisor, and the lead CG artist to determine the best creative approaches and techniques for all the different steps in a 3D production pipeline. · Be able to deliver work within established project targets and the high quality standards of the company. Requirements: · Minimum 5 years of experience in a CFX/FX role in a VFX studio · Previous experience on CG creature projects · Excellent knowledge of Maya · Excellent knowledge of Houdini · Experience in the following dynamic simulation: cloth, hair/fur, feathers, skin and muscle · Programming experience with Python, PySide, PyQt, VEX · Programming experience with C++ for Maya and Houdini plug-ins, an asset · Knowledge of 3D-related mathematics, an asset · Experience in creating rig simulations · Rigging skills and experience · Self-driven, good communicator, and a great-team player · Excellent organizational and communication skills · Work ethic focused on the dynamism and collaboration · Ability to perform multiple tasks set priorities and problem solving · Good communication, organizational, time management and interpersonal skills. · English language skills If your experience matches above description we are looking forward to hearing from you! Please send your CV and demo reel by email to jobs@trixter.de. Trixter | Recruitment Team
  8. Houdini VFX Artist

    Houdini FX Artist: We are looking to acquire a super-talented and passionate individual to come on board our animation juggernaut. The role is full time here in Singapore - the little red dot - but there’s nothing little about our ambition. No Siree! As a ‘3D FX Artist’ your role will encompass many things you love and live for; simulating, finessing and breathing life into brilliant effects for our next great animated series. We like big characters, in our shows and in our studio. Characters with endless ideas and with the ability to share, nurture and critique in meaningful ways. Big talent is welcome, big egos...not so much. Does this sound like you? Does it feel like we’ve invaded your mind and stolen your identity? If so, put those gifted digits to work and drop us a mail. We’d love to hear from you! Please send us your CV, portfolio and samples of work to hr@oneanimation.com Responsibilities: ● Work collaboratively with the Creative Director, Series Directors and Department Leads as part of the creative team. ● Help conceptualize then provide simulations and systems that mimic real-life phenomena such as smoke, fire, and water in a stylized way that gels with the vision and art direction of the project. ● Create and present work to team members advocating your design decisions whilst remaining open to criticism and suggestions for improvement. ● Demonstrate a healthy appetite for current related media: TV series, Films, Graphic Novels as well as showing a proactive attitude at exploring and researching new techniques, tools and methods to improve workflow. ● Participate in production-related meetings where you feel you can make a meaningful contribution, working closely with the coordinators and line producers to help manage your schedule. Skills Required: ● Experience with Houdini particle systems, fluid dynamics, rigid body dynamics, and procedural systems. ● Self-driven and passionate about effects development. ● Demonstrate a proactive work ethic, able to multitask, prioritise and manage your time efficiently, with the ability to stay calm under tight deadlines. ● Experience with VEX ● Basic knowledge of Python
  9. FX TD/Artist Diego Grimaldi Looking for work

    Hey all, I am an FX TD and artist currently looking for work in Canada, Europe or remotely. Email me at: grimaldi.diego@gmail.com This is my latest reel
  10. Casablanca - CBVFX CB VFX is expanding it's team. We're looking for FX Artist / Generalist for mid / long-term projects. “A high quality audio visual content production, post production and distribution company that offers services in different areas such as cinema, publicity, television - both live and taped shows, series and reality shows. For the last decade it has become the number one in all the areas it operates in Brazil with several digital movie theaters spread throughout the country”Position Requirements: • 2/3+ years production experience using Houdini in film/commercials (knowledge of Maya will be a plus) • Knowledge of: particles, fluids (smoke, water, fire), rigidbody. • Proficiency in shading and rendering techniques • A reel showing a strong artistic sensibility. • Be able to solve problems with efficiency • Experience with one or more other professional software packages. (plus) • Excellent communication skills and technical knowledge. • Follow creative & technical briefs with regard to the production schedule. • Candidate must be able to work within a team environment. • Ability to effectively critique their own and others work, respectfully. • Good communication skills and able to take exact direction from show leads. To apply: For those interested, please email your reel / portfolio / blogs / resume to: claudiohick@gmail.com ; dgdebbie.fx@gmail.com (subject: FX Artist Position) Thank you! - Hickstein
  11. Hi everyone, We're excited to share our interview with Manuel Casasola Merkle as part of our ongoing GridMarkets Featured Houdini Artist series! He is the cofounder and partner at Munich-based studio Aixsponza and cocreator of the popular Houdini tutorial series Entagma. Enjoy the new feature, Patricia and the GridMarkets Team
  12. FX ARTISTS - Falcon's Creative Group - Orlando, FL

    Falcon's Creative Group is seeking full time and/or contract FX ARTISTS and SENIOR FX ARTISTS to join our team in Orlando, FL. Our studio has been creating immersive experiences for special venues, theme parks, and attractions for over 17 years. From global entertainment destinations to cutting edge digital storytelling, to unparalleled themed experiences, our team successfully transforms everyday reality – every day. Check out our DEMO REEL! Position Description The FX Artist will work closely with the Animation Team and Creative Leads to develop 3D FX elements to accomplish the vision of the Director for unique and high-profile 3D animated stereoscopic projects. Responsibilities include: 1. Establish and understand project FX needs/requirements. 2. Develop particle, rigid body, fluid and volumetric effects Develop in a fast-paced environment with an iterative workflow. 3. Maximize FX rendering techniques with AOVs for compositing. 4. Basic compositing of FX layers/AOVs in shots. 5. Identify creative and technical issues and elevate solutions to appropriate team members. 6. Communicate development status and forecasts. 7. Meet project deadlines set by production. 8. Maintain high security standards for confidential studio assets. Qualifications: 1. Professional industry experience preferred. 2. Strong foundation in using MAYA FX systems and/or HOUDINI. 3. Experience with shader development and render AOVs preferred. 4. Experience with NUKE compositing software a plus. 5. Stereoscopic film production experience a plus. 6. Experience using KRAKATOA, FUME-FX a plus. 7. Programming experience in MEL and/or PYTHON a plus. Submit your application online at: http://falconstreehouse.com/careers.html Falcon’s Treehouse, LLC is a drug-free workplace and employment is contingent upon passing a drug screen. We are an equal employment opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, age, national origin, disability status, protected veteran status or any other characteristic protected by law.
  13. FX Artist

    FX Artist (Dynamics/Particles) The FX Artist will work closely with the Animation Team and Creative Leads to develop 3D FX elements to accomplish the vision of the Director for unique and high-profile 3D animated stereoscopic projects. For a better idea of what we do, check out our branding video! https://vimeo.com/166223263 Responsibilities include: 1. Establish and understand project FX needs/requirements. 2. Develop particle, rigid body, fluid and volumetric effects Develop in a fast-paced environment with an iterative workflow. 3. Maximize FX rendering techniques with AOVs for compositing. 4. Basic compositing of FX layers/AOVs in shots. 5. Identify creative and technical issues and elevate solutions to appropriate team members. 6. Communicate development status and forecasts. 7. Meet project deadlines set by production. 8. Maintain high security standards for confidential studio assets. Qualifications: 1. Professional industry experience preferred. 2. Strong foundation in using MAYA FX systems and/or HOUDINI. 3. Experience with shader development and render AOVs preferred. 4. Experience with NUKE compositing software a plus. 5. Stereoscopic film production experience a plus. 6. Experience using KRAKATOA, FUME-FX a plus. 7. Programming experience in MEL and/or PYTHON a plus. Submit your application online at: http://www.falconscreativegroup.com/en/about/careers/ Contract and Staff positions are available Falcon’s Treehouse, LLC is a drug-free workplace and employment is contingent upon passing a drug screen. We are an equal employment opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, age, national origin, disability status, protected veteran status or any other characteristic protected by law.
  14. Hi everyone! GridMarkets' new Featured Houdini Artist is Alvaro Segura, Houdini FX Lead at MPC Los Angeles. He shares his thoughts on art, shows us how to build a simple fractal system using VEX and as a bonus, we get a glimpse into the cloud system he is currently building. We hope you enjoy this last profile for 2016 and wish you all a Happy New Year, Patricia and the GridMarkets Team
  15. New GridMarkets featured Houdini Artist: Ramiro AMK Fernandez from Argentina Is it possible to create an entire Universe using Houdini? Talented art director and digital artist Ramiro AMK Fernandez from Argentina shows us how it's done! You can read his Artist Profile on our website: www.gridmarkets.com/ramiro-amk-fernandez We hope you like this new feature, Patricia and the GridMarkets team
  16. Hi everyone, We're excited to share our new GridMarkets Houdini Artist Profile with the Houdini community! Scott Pagano from Neither-Field tells us more about Betamax, his stunning Houdini music video for State Shirt. Enjoy our new feature and let us know which one of your favourite Houdini artists you'd like to see profiled next. Have a great day, Patricia and the GridMarkets team
  17. Our new GridMarkets Houdini artist feature profiles Charles Trippe, FX Lead at Zero VFX. He shares his thoughts on a hair simulation system he developed, which can be seen in action in commercials and films such as Kia: Evolved, and the upcoming Ghostbusters movie. We hope you enjoy the feature! Patricia and the GridMarkets team
  18. iZ Inc. Tokyo is looking for Houdini FX TDs who are experienced in large scale flip fluid simulations. Work Period - Short term Contract (Monthly). Project starts on 23rd May. If working on location, should be able to arrive in Japan by 1st June. The simulation needs to be very art directed, so controlling the simulations are important . On location work (Tokyo, Japan) - Work together with us for the project duration (1 month) in our office in Tokyo. Transportation and Accommodation will be paid for. Remote work Option - If you have the necessary workstations and Houdini FX licence, you can work for us remotely as long as the commutation is fast and clear. Contact us for more information. Recruiting Team iZ inc. 4th Floor, Taniguchi Building, 1 Chome-9-21 Fujimi, Chiyoda-ku, Tōkyō-to 102-0071 Tel - 03-6272-9668 E-mail: recruit@aiz.bz Website:http://www.aiz.bz
  19. Hello, ​My name is Zac and I am a 3D Artist (Maya) and graphic designer looking for full time work in the US. My portfolio and demo reels can be viewed at www.zac3d.com Within my resume you will see I have been doing professional 3D work since 2009 and have more than eight years as a professional graphic designer. In addition to this, I also have been a freelance designer since 2003 creating projects ranging from corporate branding to digital video editing to web design to digital portraits as well as 3D models and exploded views and animations. Throughout my years of experience, training and education I have learned the value of hard work, creativity and being part of a team striving towards a common goal. Additionally, I am a fast, versatile worker that isn't afraid to learn new skills. In a recommendation from Chris Lord, a former owner of Design Mill, said, "Zac is a leader, when he is challenged he steps up and does whatever it takes to accomplish a task and do so with great value and professionalism." I am my harshest critic and always strive to put out the best possible product within the time available. While I know a wide variety of software, I am always seeking new ways to improve my skills by learning new software and techniques. You can view my 3D demo reel and graphic design portfolio at www.zac3d.com and I have also provided a link to my LinkedIn profile below. linkedin.com/in/zacswanson Swanson_Zac_Resume.pdf
  20. Hey everyone, I've only recently started my VFX Career in the past 6-12 months, originally starting work with 3DS Max creating particle animations for a Disney Channel Movie. I have since realized the opportunity (and fun!) Houdini has to offer and have a great desire to get into the Feature Film aspect of things in the Vancouver area. I have a Bachelor's Degree in Fine Arts that focused mostly on Animation as well. I picked up Houdini a month or so ago and have only really done a few mini projects/renders, but am looking for any Jr. Artist opportunities that force me to learn quicker. I am familiar with the basics of RBD Objects/simulations, fluid simulations and dynamics, shaders, procedural modeling and animation. I like the challenge of a demanding and fast paced work environment. Below is my portfolio site showing a few mini projects in both 3DS Max and Houdini, as well as my latest Demo Reel (all 3DS Max). My full resume can be found on my site. Portfolio: http://www.daveladnerdigital.com Vimeo (Demo Reel): https://vimeo.com/daveladner/videos Cheers and feel free to contact me with any opportunities you think suitable, Dave Ladner
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