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Showing results for tags 'volumelight'.
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My open source solution to render volume light effects in Houdini Mantra based on the first part of this paper. Equiangular sampling (better sampling around light sources) Per-Light export Physically correct result Support for colored absorption (attenuation) Source code and example here https://github.com/somesanctus/volumelight
Hi there I am using volumelight and fire's heat field to light the smoke, but as you can see in the picture, there is a line in the smoke. Can anyone help me what is going on here? forgive me I'm very new to houdini. Thanks in advance.