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Found 2 results

  1. Volumelight Fog Shader

    My open source solution to render volume light effects in Houdini Mantra based on the first part of this paper. Equiangular sampling (better sampling around light sources) Per-Light export Physically correct result Support for colored absorption (attenuation) Source code and example here https://github.com/somesanctus/volumelight
  2. Volumelight issue

    Hi there I am using volumelight and fire's heat field to light the smoke, but as you can see in the picture, there is a line in the smoke. Can anyone help me what is going on here? forgive me I'm very new to houdini. Thanks in advance.
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