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Havent played with CHOPS in a bit so took a shot at doing this.

 

And then I remember why I havent played with CHOPS in a while, my inability to get channels to do exactly what I want. I had some issues trying to get multiple attribs outta chops and onto the correct attributes (rx,ry,rz) back in sops. In the end I split the rx, ry and rz in Chops (this is why there are 3 channels in sops)  which works even if its a bit messy. 

 

 

 

 

 

Hoops_v01.hipnc

Edited by Richard
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A simple debug scene if anyone would like to take a look at why the channels come out incorrectly. 

 

So each cone should be pointing the same way as the green ctrl cone in this scene.

 

All the channels are coming out they are just being attached to the rx, ry, rz attribute in an incorrect order.

Each one is picking up either all x all y or all z components coming out of chops. 

 

post-3199-0-41566300-1452606251_thumb.pn

 

Check out the geo spreadsheet to see what I mean.

Or you can easily see this by changing any of the rotate values on the green into_procanim_CTRL. It should move all of the cones but just moves one.  

 

Im not very familiar with chops and assuming it is a renaming issue. 

 

Havent seen much on forum about chops but this I think is a similar unsolved issue.

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=18779

 

multiple_channels_debug_v02.hipnc

 

Cheers R

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