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I have put together a 20 minute video that shows how to use VEX code to control the Houdini 16 Crowd system to emulate a relay race.

 

crowd_relay_code.txt

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Adding text document that contains code referenced in the video.

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I have put together a short video that demonstrates how to morph fluid between two shapes. It also demonstrates how to cause velocity to revolve around the shape.

 

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I have put together a short video on how to leverage Houdini 16 pyro instancing. Two modes are demonstrated, one from static scatter points and another from particle system impacts.

I got a lot of help on this one from the community on this one. Thank You all very much for answering my endless questions.:D

 

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In this video I demo a script that will scan a folder for .OBJ files and create a geometry object for each file it finds on the disk. I further demonstrate how to export those referenced files into the Redshift Proxy file format and construct a simple disk based instancer for fast render times. The script and code I reference in the video are attached in the ZIP file below.

 

createSubnetOfFileNodes.zip

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