Jump to content

mantra doesnt show textures


Recommended Posts

Hi guys! 

I did a model on maya and the texture in mari and i'm trying to shade it in mantra, but if i plug the UDIM textures in the material i can see the texture in the viewport but not in the render view :/

does somebody knows why and can help me? 

thank you

Link to comment
Share on other sites

No, that is correct. I just wanted to make sure you had not simply used some OpenGL shader instead which might only offer viewport support.

I have not done a lot with UDIM textures, but I know there is a check box, right above where you specify the image map. UDIM Filename Expansion. Have your tried activating that?

Also try just assigning any old material to the diffuse slot and see if that renders. Try to figure out if it is UDIM specific or not.

Edited by Atom
Link to comment
Share on other sites

8 minutes ago, Atom said:

No, that is correct. I just wanted to make sure you had not simply used some OpenGL shader instead which might only offer viewport support.

I have not done a lot with UDIM textures, but I know there is a check box, right above where you specify the image map. UDIM Filename Expansion. Have your tried activating that?

Also try just assigning any old material to the diffuse slot and see if that renders. Try to figure out if it is UDIM specific or not.

with a random material it's rendering, and the weird thing is that in the viewport is showing the textures in the right place, and in the render view.. just nothing! :/ 
I've checked Use map and Udim filename expansion in the mantra surface :/ but yet nothing,

if i render with a baketexture it's showing only black and white textures :/ 

Link to comment
Share on other sites

Maybe it has something to do with the name of the UDIM image files themselves. Like there is some illegal character or SPACE that is messing up Mantra..?

What about duplicate geometry in the exact same space?

Kind of grasping at straws here without any example files.

Link to comment
Share on other sites

4 hours ago, Atom said:

Maybe it has something to do with the name of the UDIM image files themselves. Like there is some illegal character or SPACE that is messing up Mantra..?

What about duplicate geometry in the exact same space?

Kind of grasping at straws here without any example files.

you're right sorry, Here is my hip with the model and the textures.. 

I changed the name in the UDIM extension as %(UDIM)d or it wouldn't read them 

 

 

 

 

 

 

 

 

Edited by lyansart
Link to comment
Share on other sites

6 minutes ago, Atom said:

It seems to work for me.

What I did was throw away your old Mantra ROP node and then created a new Mantra Surface and tried the UDIM filename you had setup in the other Mantra material node.

 

Try my HIP with your assets.

 

ap_shield.hipnc

the problem was i didn't typed the point after the texture name. 
It's so weird that it was showing in the viewport and not in the render anyway

 

Thank you so much by the way, you saved me from a lot of headache!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...