jackassol Posted December 18, 2016 Share Posted December 18, 2016 Hello guys - i want create Sand Dunes like in this Picture: I startet to create a simple Perlinnoise in a Point-Vop to Displacement geometry along the normal. Now i need a control over the Luminance/Contrast of the Noise Perlinnoise with a Ramp Parameter to set this sharp Edges at the top of the dunes. Do you guys think this is the best approach to creating this? 1 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted December 18, 2016 Share Posted December 18, 2016 Using noise is at least the most common approach for generating landscapes. Scale the position vector down so you can still use sane values to control your noise. Use 'absolute' to get sharp edges and 'complement' to put them on top. The second noise just varies the overall altitude. No need to displace along normal if you are working on a flat grid. Just set the height value directly. desert.hipnc 1 1 Quote Link to comment Share on other sites More sharing options...
EAKKY32996 Posted February 19, 2020 Share Posted February 19, 2020 On 12/19/2016 at 6:37 AM, konstantin magnus said: Using noise is at least the most common approach for generating landscapes. Scale the position vector down so you can still use sane values to control your noise. Use 'absolute' to get sharp edges and 'complement' to put them on top. The second noise just varies the overall altitude. No need to displace along normal if you are working on a flat grid. Just set the height value directly. desert.hipnc Thank you so much,konstantin magnus You are the best. Quote Link to comment Share on other sites More sharing options...
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