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Proc UV Mapping - problem


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Hey guys,

I am following the Game Tutor - Procedural UV Mapping Tutorial, and I run into a problem. The first example with the street works as demonstrated, but the box uv mapping kinda fails. Looking at the uvquickshade I don't get a result. The box stays grey. I attached the file, maybe someone would be kind to check if I am doing something wrong? I am using H16

Edit: Just to clarify, I went over and over the settings, and either I am blind or ... so I put some milage into it.

Thanks,

Igor

box_uv.hipnc

Edited by badgerfx
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