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Pop advect by volume

Hey guys , 

I was trying to reproduce the first effect like in this video : 


I did a pyro sim to have basic mouvement but now im tying to use particles on it too look more like the video . 

I did some search and  heard about Pop advect by volume , but when use that i wasn't able to have a good result.


Here's what i have so far ,


I was wondering if anyone can help me out with this please .





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have you checked the tutorials below, I "think" they could help...


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Doesn't Peter Quint discuss this in his Millions of Particles or 2?

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