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Triggering Animated Crowd Layers?

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Hi All,

I was watching the Master Class on crowds for Houdini 15.5.
There is an example file that shows how to add a hammer to an agents hand.
I want to be able to add animated geometry to my agents and trigger the animation only when the agent enters a certain state.

Here is an my simple attempt at animating the hammer spinning. Initially it works, but all animations are synchronized.

animated_crowd_layer.gif

Is there any way to trigger an animated layer?

Specific case would be a dragon breath. What if I have a few dragons as agents and when they land I want a fire breath pyro simulation to occur.

dragon_breath.gif

I am not sure of this is possible with the current crowd system but I thought I'd ask?

crowd_source_HAMMER_ANIMATED.hiplc

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Hi Atom,

 

I would love to know if you ever worked out how to get this working.

 

Any help would be appreciated!

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I personally did not get this working and I believe I was given the answer of "no this can't be done at this time" from the SideFX help .

But I have not looked into the new features for Crowd in Houdini 16.5.

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Closest I was able to do (that was related to this) was to modify the agent transforms in a wrangle. But it might not work if what you want are animated vertices.

Maybe have a look at the agentcliptimes() function? I'll try and do a test later if I have time.

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