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Scale based on scattered points

Hello people,

so far i´ve just red here. So first of all thanks for being this awesome community!

I´m trying to scale geometry based on scatterd points in a way like the soft transform node does in sop. The pivot of each transformation should be centered to each particle.

The end result I´m after is some kind of goosebump effect.


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You can leverage DisplaceAlongNormal with the amount driven by the brightness of the colors you have already generated. Increase your grid resolution for finer detail.




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Ok, interesting! But I really want to scale towards the scatterd points. The final result should still be a flat plane. 

Edited by Drughi

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