Jump to content

Smoke Collision Voxels


tveda

Recommended Posts

Hi all,

Working with smoke filling various volumes atm, and I've searched the forums looking for a solution to the issue. Basically when the smoke collides with a wall of the collider, no matter the collision objects resolution you always see streaks or stair stepping in the sim. Has anyone found a way to actually keep this from happening? I've cranked numbers on emitter and collider but that makes the file so heavy, and the results are more like small / refined streaks and steppiness.

 

Thanks for any help

Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...