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Smoke Collision Voxels


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Hi all,

Working with smoke filling various volumes atm, and I've searched the forums looking for a solution to the issue. Basically when the smoke collides with a wall of the collider, no matter the collision objects resolution you always see streaks or stair stepping in the sim. Has anyone found a way to actually keep this from happening? I've cranked numbers on emitter and collider but that makes the file so heavy, and the results are more like small / refined streaks and steppiness.


Thanks for any help

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