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from what point of view do you want to see it? clarisse and fusion are two very different products and I don't think any general comparison is relevant.

Edited by davpe

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The only reason to use Clarisse was the speed of version 2.0. With the new release of Clarisse 3.0, and more light accurate rendering, the product has lost some speed. With Redshift on the scene there is really no reason to use Clarisse unless you are facing some incredibly high instance count, which is Clarisse's claim to fame. It is CPU based, not GPU based.

I tried out Clarisse quite a bit before I chose Redshift. By using a render system that is native to Houdini you save more time and don't have to learn another package's quirks and or limitations.

Clarisse's API has no external event hooks, this means you can't write a script or expression to change something when the frame changes. All code inside Clarisse must run as a one-shot generator.

Edited by Atom

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