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shadow z-pic render type


ivan

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Maybe unticking the "Transparent Shadows" checkbox in shadow parameters?

Shadows will be computed using a depth map. When transparent shadows are turned on, deep shadow maps will be used. Otherwise, simple z-depth shadow maps will be used.

eetu.

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nope- that isn't closest surface. It's not possible. I found a workaround.

Maybe unticking the "Transparent Shadows" checkbox in shadow parameters?

Shadows will be computed using a depth map. When transparent shadows are turned on, deep shadow maps will be used. Otherwise, simple z-depth shadow maps will be used.

eetu.

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nope- that isn't closest surface.

Out of curiosity, what are mantra depth maps then if not closest surface?

Some sort of "midpoint between first 2 hits" or something?

Or did you just mean the filtering on the edges?

What was the workaround?

eetu. feeling inquisitive.

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Out of curiosity, what are mantra depth maps then if not closest surface?

Some sort of "midpoint between first 2 hits" or something?

Or did you just mean the filtering on the edges?

What was the workaround?

eetu. feeling inquisitive.

Mantra sends N samples per pixel. It can choose to take the nearest sample, the farthest or the midpoint of the N samples. If the samples are 1x1 (default for a light), then there's no semantic difference between the sampling modes.

The setting is perhaps more important on deep shadow maps where it affects how the DSM pixels get compressed.

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