https://buas.easycruit.com/vacancy/3251339/51436?iso=nl
send me mail if you are interested in any of our positions and please share in your network if you can arizanovic.z@buas.nl
Hi
whats the best way to group and constrain pieces of prefractured and already animated geo
I am usin attr interpolate for scater but cant get fixed group based on name/piece to stay put
please check the attached file
fractureTest.hipnc
http://gl.ict.usc.edu/Research/DigitalEmily2/
in mantra with default skin shader, lots of tweaking between two different HDRI's all SSS and displacement goes through the roof as you change lighting
how would we setup fem flip interaction
flip pushing around fem body?
Fluid force?
Does feedback needs to be enabled on flip solver?
Looks very buggy this in h15.5 .565?
If I increase fluid force it is pushing flip upwards?
Anyone have experience with this
I want to get something like this going on http://physbam.stanford.edu/~fedkiw/animations/starfish_150.mp4
starfish_v001.hipnc
yes it is soo funny they call it custom tools, and keep going on about how they have node editor
with every new release I have to install bonus tools after 10yrs , gives me goosebumps
you can also use shadow matte shader on stairs so you get objects shadows on the "invisible stairs"
then render objects separate with stairs as phantom>under render tab on geometry node
then you should have all to do the comp
I deleted blend expression an manually tweaked it it works well
did a blend between mountain sphere poly and cube
check the file and slide/animate time step param
for vdb magic check this file from openvdb.org
http://www.openvdb.org/download/houdini_examples.hip.zip
lionhead_01.stl.hipnc