daland Posted November 13, 2002 Share Posted November 13, 2002 Hi kids, Remember that red metallic tricycle you had when you were a kid? Well I have started to dive into VOPs and am working on creating that "candy apple" car finish... (I am from Detroit after all) I also added some handles to play with adding some "flake" into the paint...this is just my first version, but of course any comments are welcome.. I am using gaffer (in lightwave) as my model for controling a couple levels of specularity..I will attach a hip too... thanks, david Quote Link to comment Share on other sites More sharing options...
daland Posted November 13, 2002 Author Share Posted November 13, 2002 heres the hip for anyone interested.... david painted_metal.ZIP Quote Link to comment Share on other sites More sharing options...
plan9 Posted November 13, 2002 Share Posted November 13, 2002 *"candy apple" car finish* ~ daland question is, what type of car would you apply this to ....id slap this scheme on a Merc Quote Link to comment Share on other sites More sharing options...
Jason Posted November 13, 2002 Share Posted November 13, 2002 It's a good start indeed.. Did you look at any of the metallic paint shaders on highend3d.com? Another nice idea is to add a glitter term for glitter suspended in the lacquer. Here's a nice way of trying it: for( number of glitter passes) - randomize the normal a bit - calculate very tight specular highlight using randomized normal add accumulated gltter specular to Cf and some other stuff. (Also, the fresnel term seems busted.) Quote Link to comment Share on other sites More sharing options...
daland Posted November 13, 2002 Author Share Posted November 13, 2002 thanks jason, the idea started on what I could get using gaffer on lightwave...but yea I checked out the metallic paint shader on Highend3d.com for my latest inspiration... I will work that random flake into the mix...great idea.. I used to custom paint bikes, and cars...a long time ago ....(sound of bones creaking) Now the rage is custom computer cases! david Quote Link to comment Share on other sites More sharing options...
thrasherstudios77 Posted April 5, 2003 Share Posted April 5, 2003 I downloaded the metallic car paint shader and was checking it out. I am very new to Vex and was wondering if any one had the time and some experience with VOPs could explain how the VOP network works. I am so lost when looking at an entire VOP net, i mean i understand each individual node pretty well but where a node is placed and what it is being exactly used for escapes me. I really want to learn this VOP stuff and thought this car shader is a good example of VOPs if it was explained in depth. I am sure many people could benefit from having this explained not just me. So is anybody up to the challenge? BTW nice Vex shader daland Quote Link to comment Share on other sites More sharing options...
daland Posted April 7, 2003 Author Share Posted April 7, 2003 Thanks for the compliment...sadly we were just "informed" today that "we" have decided to switch to maya.... so now I will be becoming a houdini "hobbyist" as far as learning from the shader...to be honest it was a real hackjob of trying different things...once I get my apprentice set up at home I will try to dive back into it.... I would suggest breaking up the shader into more simple components to get whats going on and how noise is being layered into the color...but right now I don't have much houdini access to look at it... david Quote Link to comment Share on other sites More sharing options...
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