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Showing results for tags '360'.
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I was wondering if anyone had any experience using the VR camera in Houdini for 360° rendering. The documentation is kind of sparse and I'm having a hard time finding any proper examples of 360° spherical rendering from Houdini. I have what I believe is a latlong backplate and I need to simulate stuff for it as well as render it. Anyone?
Hey guys, I'm working on something for VR and every time I want to preview something on the oculus I need to make a low res render because flipbook doesn't give you a 360 view. I found somewhere a example of someone making a 360 flipbook (can't find it anymore) but haven't been able to figure out how to do that. Any ideas?