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  1. Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation. Sony Pictures Imageworks Canada Inc. 658 Homer St Vancouver, BC V6B 0T5 Sony Pictures Imageworks is an Academy Award®-winning visual effects and animation studio known for photoreal live-action visual effects, dynamic creature and character animation, and full-CG features. Role Review: We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. We are looking for a highly proficient Technical Engineer to focus on the development and implementation of robust, high-performance, and domain-specific procedural toolsets using SideFX Houdini. This role requires strong technical leadership and the ability to work effectively with minimal supervision alongside a Lead Software Engineer or Architect. The ideal candidate thrives in a fast-paced production environment where priorities can shift quickly. What You’ll Be Doing: Design, develop, and implement scalable procedural systems and workflows within Houdini for various departments (FX, Creature, Crowds, Environments). Create, maintain, and optimize robust Houdini Digital Assets (OTLs), ensuring stability, ease of use, and adherence to production standards. Extend the core pipeline by developing, integrating, and supporting tools that manage data flow, asset publishing, and version control. Collaborate closely with artists (Creature, FX, Lighting) to gather requirements and troubleshoot technical issues, providing support for both in-house and commercial tools. Partner with engineers across other teams (Shading, Lighting, Rendering) to ensure seamless integration of procedural assets into the overall rendering and compositing pipeline. Document tools and workflows thoroughly for use by the wider artistic and engineering teams. Required Technical Experience & Skills: 3-5+ Years of professional experience in developing procedural workflows and tools in a VFX, Animation, or Game production environment. Demonstrated knowledge of the Houdini environment, including tool creation, optimization, and workflow techniques. Strong proficiency in Python and VEX for writing efficient, custom nodes, and tool wrappers. Proven experience developing and supporting production pipeline tools and asset delivery. Experience leveraging the Houdini API and other DCCs like Katana. Strong grasp of 3D math, linear algebra, and data structures as applied to geometry processing and simulation. Strong verbal and written communication skills, with a collaborative approach to problem-solving. Capable of delivering on multiple competing priorities with little supervision. Preferred skills: Applies curiosity and judgment to identify broader or systemic issues and recommends creative approaches that address wider issues. Documented experience with desktop application development using PyQt/PySide to create custom user interfaces. Experience with C++ for high-performance plugin development. Experience with data science, machine learning, or complex simulation techniques (e.g., fluid dynamics, cloth) in a production context. Bachelor’s or Master's Degree in Computer Science, Digital Media, or a related technical field. The anticipated base salary for this position is within the range of $100,000.00/yr - $120,000.00/yr CAD (up to $150K for Senior candidates). The final compensation package will be commensurate with the candidate's professional experience, technical interview performance, and specific alignment with our team's requirements . Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position. We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply. *Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics. Job Posting Link: https://www.imageworks.com/job-postings/4376
  2. Removing this post as we got the info needed. Thank you.
  3. Ephere is a small company specializing in hair and fur software. We're looking for an experienced HDK developer and Houdini user to help us with writing and porting some of our tools inside Houdini. This is a remote contract offer and we are looking for a long term collaborator. If you want to participate in a fun project with some exciting and challenging work please contact me at marsel.khadiyev@ephere.com Marsel Khadiyev
  4. TRIXTER Film is currently looking for a Pipeline TD to join our team as soon as possible. Long-term contract of minimum 1 year. Location: Munich, Germany. Responsibilities: • Writing pipeline tools and further developing the pipeline • Working in collaboration with the Supervisors and end users to determine the best solutions • Assists artists and other technical directors in the use and understanding of the pipeline and software architecture • Ongoing research to recommend improvements to workflows in order to improve productivity or communication • Maintaining of tools including troubleshooting and optimization • Detect failures in the Pipeline, propose solutions, and communicate this changes to the development team • Thorough documentation of all development and updating as necessary Requirements: • Programming proficiency in Python, Qt (PySide / PyQt). C/C++ is a plus • Proficiency in developing for Linux. • Knowledge of source code management as Git • In depth knowledge of Maya, Nuke, Mari, Houdini, Katana, Arnold. • Understanding principles of animation and VFX production pipelines. • Ability to prioritize production tasks in a frequently-changing environment • Ability to work self-reliable in diverse types of different projects • Excellent communication, collaboration and problem solving skills required • Good English language skills Although we're always happy to get to know international talents, due to the immediate need and short term nature of our current projects we are only able to consider applicants who are already eligible to work in Europe. To apply, please send us your CV and salary expectations to: jobs@trixter.de
  5. TRIXTER Film is currently looking for a VFX Pipeline Engineer / Developer to join our team as soon as possible. Long-term contract of minimum 1 year. Location: Munich, Germany. Responsibilities: • Collaborate in the Design, development and support of the production pipeline • Continuously improve the user experience and performance of our pipeline • Collaborate with other engineers to form a highly productive team • Ongoing research to recommend improvements to workflows in order to improve productivity or communication • Detect failures in the Pipeline, propose solutions, and communicate this changes to the development team • Thorough documentation of all development and updating as necessary Requirements: • Programming proficiency in C/C++, Python, Qt (PySide / PyQt). • Proficiency in developing for Linux. • Experience in assisting with architecture and designing pipelines for both off-the-shelf and custom packages. • In depth knowledge of source code management (Git) and maintaining large codebases • Strong knowledge developing for Maya (Houdini, Nuke is a plus) • Understanding principles of animation and VFX production pipelines. • Ability to prioritize production tasks in a frequently-changing environment • Ability to work self-reliable in diverse types of different projects • Excellent communication, collaboration and problem solving skills required • Good English language skills Although we're always happy to get to know international talents, due to the immediate need and short term nature of our current projects we are only able to consider applicants who are already eligible to work in Europe. To apply, please send us your CV and salary expectations to: jobs@trixter.de
  6. ToonBox Entertainment is looking for Visual Effects Artists to start as soon as possible! We are searching for talented individuals who will bring ingenuity and experience to the company as well as work seamlessly with over 100 other people on various projects. On our site you will find all you need to educate yourself about ToonBox Entertainment and the projects we have put out and are working on right at this moment. At ToonBox, you'll also work with stereoscopic and 3D technology, utilize top notch programs in a professional setting and work alongside some of the best and brightest in the industry. If you feel you are right for this job then do not hesitate to contact us, as we will be filling these positions as fast as possible, and we don’t know you exist until you contact us. http://www.toonboxen...effects-artist/ Send all resumes/applications to: Attention: ToonBox Careers ToonBox Entertainment Ltd. 26 Richardson Street Toronto, Ontario Canada M5A 4J9 OR Submit by email to: careers@toonboxent.com -ToonBox Entertainment.
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