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Found 29 results

  1. Opacity from Attribute Transfer

    Hello, I have having trouble with a particle effect and I can't find anything on how I would achieve it. I have a rough idea of how it might work but my houdini knowledge and experience isn't good enough to actually do it. I am trying to create the effect of an illuminated object flying through a room full of particles, like dust in a warehouse. I want the particles to initially be invisible and only when the target object passes by for the particles to become visible and then begin to glow. So far I have a set up where the target object flys through the scene and collides with the particles. As it does this I have an Attribute transfer that gives me a field of influence that I want to drive the visibility of the particles. Does anyone now how I could do this? ParticlesTest_v032.hip
  2. Hello peeps, I'm trying to do something relatively simple and I think this was asked before but so far I couldn't find the right answer or the right video with that info, so far. Somewhat easy question.... I have a custom point attribute created with a value @Cd from an "attribute from map" node placed up in the stream and I want to use this custom attribute to control a parameter, in this case "scale.y" of a geo copied on points. I remember watching one of Jeff Wagner's class sometime ago where he talks about attributes, attribute transfer and using attribute as parameter and on the ladder, he calls a custom attribute on a parameter by typing the custom attribute name in the parameter field, something like "@customattrib > 0.3" or something similar to this. Curiously, I remember thinking that that trick was neat because he didn't use the famous point() or detail() expressions in the parameter field to call the custom attribute inside the parameter. Very efficient way to use custom attributes...That said, does anyone knows the video where he talks about this or knows that correct syntax to call the custom attribute in the parameter field without using the point or detail expressions? Any help is greatly appreciated.
  3. Arunkumar - FX TD - Reel 2019

    Hi guys, I'm an FX TD looking for challenging VFX opportunities. Please take a look at my reel, and get in touch. Would love to discuss about prospective collaborations and/or full-time work. Comments, suggestions and critiques are most welcome and would help me improve the reel. Thanks.. Arunkumar arunkumar.subramanian@gmail.com
  4. Character FX TDs - Trixter

    TRIXTER Munich is currently looking to hire experienced Character FX TDs. Booking time: From As soon As Possible. Duration of the contract will depend on the project. Location: Munich Description: Under the supervision of the CG Supervisor, the Creature FX TD is responsible for providing a wide variety of dynamic simulations and rigs for photo-realistic creatures; including clothing, fur, hair, muscle and skin. Responsibilities: · Creation of fur, feathers and grooming for photo-realistic creatures · Develop simulation setups for photo-realistic creatures; including clothing, fur, hair, muscle and skin. · Involvement in the development of departmental tools and techniques · Regularly communicating with Production and Leads regarding schedules and deadlines · To be able to work with the visual effects supervisor, and the lead CG artist to determine the best creative approaches and techniques for all the different steps in a 3D production pipeline. · Be able to deliver work within established project targets and the high quality standards of the company. Requirements: · Minimum 5 years of experience in a CFX/FX role in a VFX studio · Previous experience on CG creature projects · Excellent knowledge of Maya · Excellent knowledge of Houdini · Experience in the following dynamic simulation: cloth, hair/fur, feathers, skin and muscle · Programming experience with Python, PySide, PyQt, VEX · Programming experience with C++ for Maya and Houdini plug-ins, an asset · Knowledge of 3D-related mathematics, an asset · Experience in creating rig simulations · Rigging skills and experience · Self-driven, good communicator, and a great-team player · Excellent organizational and communication skills · Work ethic focused on the dynamism and collaboration · Ability to perform multiple tasks set priorities and problem solving · Good communication, organizational, time management and interpersonal skills. · English language skills If your experience matches above description we are looking forward to hearing from you! Please send your CV and demo reel by email to jobs@trixter.de.
  5. Lead Houdini FX TD - Trixter Munich

    TRIXTER Munich is currently looking to hire experienced Lead Houdini FX TD. The ideal candidate will show strong attention to detail backed up with excellent technical understanding and ability to achieve optimum results. Location: Munich Type of contract: Full-time, Long-term. Responsibilities: · Execute FX technique tasks using Houdini software. · Deliver all elements in a structured way that allows efficient integration into the pipeline. · Produce the final looks of FX sequences, including integration with other CG elements. · Work with production management to prioritize tasks. · Take responsibility, lead and support junior Artists. · Creatively solve problems and achieve art direction for a shot. · Troubleshoot and solve problems independently. Requirements: · Minimum 4+ years’ experiencein developing Special Effects in future film industry. · Expert knowledge of Houdini Software. · Proficient knowledge of FX techniques, workflow and software (FumeFX, RealFlow, Maya Particles, Studio Max) and/or 3D software package. · Proficiency with liquid simulations,destructions, explosions, trails, smoke and dust. · Strong understanding of motion, forces, fluid behaviours and particle dynamics. · Experience with live action/photo real a major plus. · Good knowledge of Photoshop and After Effects. · Good communication, organizational, time management and interpersonal skills. · English language skills Please send your CV, link to your daily rate and your earliest commencement date by email to jobs@trixter.de We are very much looking forward to meeting you! www.trixter.de
  6. The Artist's Guide to Technical Direction in Houdini - Volume 0: Hscript Back in 2005 I got my start as an intern at Side Effects Software Inc. Over the past decade of using Houdini, I've worked around the world in the film (Starz Animation, Dr. D, Digital Domain) and games (The Coalition, BioWare, EA Motive) industries. In this time, I've had the pleasure of working with many artists who were new to Houdini and sharing some of the insight I've gained. While most people are pretty excited to get their hands on the flashier parts of the software such as FLIP and Pyro, I think that Houdini's greatest strength comes from it's sheer flexibility. And that flexibility is something that only opens up the deeper you delve into how things work. What I like most about Houdini is discovering new ways of doing things. One complaint I've heard time and again, is that after following a tutorial, new artists are often left with something that looks pretty but with little understanding of how anything actually works. I'm always hearing complaints about how steep the learning curve is with Houdini. I'm seeking to help fix that with 7 hours of new training material that focus specifically on HScript scripting in Houdini. This course I've designed for artists who are either lacking a technical background, or who may have experience in other packages but want to understand Houdini better. We'll avoid creating pretty things in this series. Instead, I want to keep a sharp focus on how things work. That means learning about procedural networks, variables and attributes, functions, and for-each loops. Most importantly, I address how to self-learn Houdini. My hope is that this course will build a solid foundation for you to get the most of any future training you pursue and help you to understand how to get the most out of your Houdini networks. If you'd like to become more adept at scripting in Houdini, please consider signing up for my course: https://mixtrn.com/course/the-artists-guide-to-technical-direction-in-houdini-hscript/ Have a Great Day!
  7. Senior Groom TD - Trixter Munich

    TRIXTER is currently looking for a Senior Hair & Fur Groomer for our next feature film project to start as soon as possible. Location: Trixter Berlin or Munich, Germany Groom TD's are responsible for delivering high quality hair, fur, feathers and organic elements for our 3D characters and environments. Description: Grooming Hair/Fur styles for CG characters in Yeti to a photorealistic level of finish. Ability to light hair/fur assets in Arnold a major plus. Organic Modeling skills a major plus Requirements: Minimum of 3 years feature film or equivalent high-res (2K) experience Extensive production experience using Yeti for grooming Strong artistic and technical background Great communication and problem solving skills Ability to work well within a team Good English language skills EU citizenship or an existing German work permit. Please send your application with CV, link to your demoreel and earliest commencement by email to jobs@trixter.de We are very much looking forward to meeting you! www.trixter.de
  8. Hi, Animal Logic Sydney are looking for a pipeline TD to join the Fx department if your interested, or know anyone that could be a good fit they can apply here: https://www.animallogic.com/careers/jobs/fx-td/ thanks
  9. FX TD/Artist Diego Grimaldi Looking for work

    Hey all, I am an FX TD and artist currently looking for work in Canada, Europe or remotely. Email me at: grimaldi.diego@gmail.com This is my latest reel
  10. PIPELINE TD NEEDED

    Hi everyone, We're urgently looking for a solid Pipeline TD to join our growing team in Bournemouth, UK. Must be eligible to work in the UK. Desired knowledge/expertise: Maya, Houdini, Redshift, Golaem Crowd, Python, Deadline, Windows and Linux, UI design, solving per show render and data-flow challenges, liaising with department heads. We are an 80-seat full service VFX studio working on film, TV and commercials. Recent projects include Life, 47 Meters Down, Philip K Dick's Electric Dreams and Nocturnal Animals. We are looking to expand even further over the coming months to accommodate a number of big shows that we've won recently. We operate a little differently to a lot of our contemporaries, putting staff treatment first and encouraging healthy work/life balance through 7-hour working days and discretionary overtime/TOIL for the odd occasion that deadlines stack up. We're five minutes away from the beach, too. If you get the chance, please check out what we've been up to at www.outpostvfx.co.uk! IF YOU'RE INTERESTED, PLEASE EMAIL US AT TALENT@OUTPOSTVFX.CO.UK. Can't wait to hear from you!
  11. FX TD - Storm Studios - Oslo

    Storm Studios (www.stormstudios.no) is looking for a senior or mid level Houdini FX TD. The timeline is early November to mid January. Apply at www.stormstudios.no/jobs or send an email to nordahl@stormstudios.no
  12. Interference Pattern in Edinburgh is looking for a Houdini Pipeline TD for a short-term role as we adopt Houdini as our primary FX, lighting & render software. We’re looking for someone to develop our pipeline, asset management and toolset. Our main softwares are Nuke, Maya, and Houdini, with Shotgun used for production management. We'd like to hear from people with experience in VFX or Animation who share our passion for Houdini. If you are interested please contact us at info@interferencepattern.com with the subject line “Pipeline TD”. Qualifications Min 1 year of experience as a pipeline TD Expert knowledge of Houdini Python scripting ability Excellent problem-solving skills Good interpersonal communication skills Bash/cshell/Linux knowledge Knowledge of render queuing software Understanding of relational databases and/or SQL Undergraduate or Graduate degree in Computing Science a plus Knowledge of Shotgun or asset management a plus Some knowledge of Maya and Nuke a plus C/C abilities a plus
  13. 3D Pipeline TD - Folks VFX Montreal

    We are currently looking for an experienced 3D Pipeline TD to work with our crew at our Montreal studio. Our ideal candidate must have a good understanding of scripting languages including Python, the technical ability to help design and implement pipeline tools and a proactive approach to streamlining the 3D process. Our 3D Pipeline TD will also possess an expert level understanding of the VFX pipeline and great problem solving skills. Folks has built a solid reputation in the industry as an artist-driven boutique studio. We value detail-oriented design through teamwork and creativity. Our team is composed of some of the most talented artists and creative pros in the business. We are known for great storytelling through high-end visual effects. This is a full-time position available immediately. We offer a great work environment, salaries to match your skills and a comprehensive benefits package. If you think you’ve got what it takes to join Folks, please forward your resume to jobs@folksvfx.com to set-up an interview.
  14. Tornados

    Any good link to where i can find a tutorial where they are teaching how to make a tornado in houdini thanks!
  15. TRIXTER Film is currently looking for a Senior Houdini FX TD, to start as soon as possible. Project: Feature film from Marvel Location: Munich, Germany Duration of the contract: Long-term contract Primary responsibilities:
 • Create convincing, realistic FX solutions and simulations (particles, cloth, fur)
 • Deliver all elements in a structured way that allows efficient integration into the pipeline • Work with other departments (animation, rendering and compositing) to find feasible concepts for the challenges at hand 
 Requirements: • Minimum of 2 years feature film experience • Detailed knowledge of Houdini • Good communication skills and team orientation required to make and incorporate suggestions to and from other members of the VFX team • Good English language skills • EU citizenship or an existing German work permit If your experience match above description we are looking forward to hearing from you! Please send your demo reel, resume and your availability by email to jobs@trixter.de Trixter | Recruitment Team www.trixter.de
  16. Hi, Animal Logic are on the lookout for a few Houdini technical TD's for our FX department in Sydney if you or anyone you know fits the following criteria please contact myself or our recruiters at Animal Logic Sydney (link below) Criteria: - Strong technical skills (Vex/Python/Hscript) - Likes building tools and creating digital assets - Production experience ( maybe wishing to switch from shot work to pipeline/development ) - likes sunshine, beautiful beaches, not adverse to a barbecue or the sound of a welcoming 'G'day mate' Just to clarify the roles are not for our RnD department, your part of the FX crew - just specialising in more technical stuff Link: http://www.animallogic.com/careers/jobs ( Sydney: FX TD – Animated and VFX Features ) thanks Miles
  17. TRIXTER Film (Munich) - vfx Pipeline TD

    TRIXTER Film is currently looking for a Pipeline TD to join our team as soon as possible. Long-term contract of minimum 1 year. Location: Munich, Germany. Responsibilities: • Writing pipeline tools and further developing the pipeline • Working in collaboration with the Supervisors and end users to determine the best solutions • Assists artists and other technical directors in the use and understanding of the pipeline and software architecture • Ongoing research to recommend improvements to workflows in order to improve productivity or communication • Maintaining of tools including troubleshooting and optimization • Detect failures in the Pipeline, propose solutions, and communicate this changes to the development team • Thorough documentation of all development and updating as necessary Requirements: • Programming proficiency in Python, Qt (PySide / PyQt). C/C++ is a plus • Proficiency in developing for Linux. • Knowledge of source code management as Git • In depth knowledge of Maya, Nuke, Mari, Houdini, Katana, Arnold. • Understanding principles of animation and VFX production pipelines. • Ability to prioritize production tasks in a frequently-changing environment • Ability to work self-reliable in diverse types of different projects • Excellent communication, collaboration and problem solving skills required • Good English language skills Although we're always happy to get to know international talents, due to the immediate need and short term nature of our current projects we are only able to consider applicants who are already eligible to work in Europe. To apply, please send us your CV and salary expectations to: jobs@trixter.de
  18. TRIXTER Film is currently looking for a VFX Pipeline Engineer / Developer to join our team as soon as possible. Long-term contract of minimum 1 year. Location: Munich, Germany. Responsibilities: • Collaborate in the Design, development and support of the production pipeline • Continuously improve the user experience and performance of our pipeline • Collaborate with other engineers to form a highly productive team • Ongoing research to recommend improvements to workflows in order to improve productivity or communication • Detect failures in the Pipeline, propose solutions, and communicate this changes to the development team • Thorough documentation of all development and updating as necessary Requirements: • Programming proficiency in C/C++, Python, Qt (PySide / PyQt). • Proficiency in developing for Linux. • Experience in assisting with architecture and designing pipelines for both off-the-shelf and custom packages. • In depth knowledge of source code management (Git) and maintaining large codebases • Strong knowledge developing for Maya (Houdini, Nuke is a plus) • Understanding principles of animation and VFX production pipelines. • Ability to prioritize production tasks in a frequently-changing environment • Ability to work self-reliable in diverse types of different projects • Excellent communication, collaboration and problem solving skills required • Good English language skills Although we're always happy to get to know international talents, due to the immediate need and short term nature of our current projects we are only able to consider applicants who are already eligible to work in Europe. To apply, please send us your CV and salary expectations to: jobs@trixter.de
  19. RISE FX is looking for FX-Artists/TDs

    Hey, just wanted to let you know that RISE FX in Berlin is currently looking for Houdini FX artists/TDs, Junior to Senior, to start as soon as possible. Currently Captain America: Civil War and some more interesting feature projects are in the making at Rise. Also we are using Houdini as our primary tool for lighting/shading/rendering and FX since a few years. So if you are interested in working with a nice FX team, a sophisticated Houdini pipeline and you have some (or even better some more) Houdini experience get in contact with us: jobs@risefx.com Cheers, Andreas
  20. Junior FX TD / ATD

    Hi all, I am currently looking for a position as Junior FX TD / ATD (Assistant Technical Director) - either or a combination of both. Preferably in the London area but I am interested to hear about other locations as well. I have MA degrees in Game Art and Digital Effects (Bournemouth University NCCA), as well as a combined 2,5 years of work experience in the Game and VFX industries. Aside from my FX work I have been in ATD training at Double Negative Visual Effects in London, which I have successfully completed. This covered artist workflows for matchmove, layout, animation, fx and lighting, as well as the proprietary publishing system, disk cleanup, render wrangling, artist support, and python development for show artist tool creation using internal APIs. Within python development specifically, we covered python, PyQT, as well as code management and deployment using Git, Stash and Jenkins. I built a number of small tools for Maya, Houdini and Linux as per training, as well as automation scripts to decrease workload. Please contact me via e-mail should you wish to get in touch about possible opportunities: timothystam@hotmail.com My portfolio (with resume) and showreel can be found here: portfolio: www.timothystam.com showreel:
  21. Trixter Film (Munich) - FX TDs / Houdini

    TRIXTER Film (Munich) is urgently looking for FX TDs to join our team as soon as possible and work at least until mid of April 2016. Very well known feature film project! Primary Responsibilities: Create convincing, realistic FX solutions and sulations (particles, cloth, fur, explosions, etc) Deliver all elements in a structured way that allows efficient integration into the pipeline Work with other departments (animation, rendering and compositing) to find feasible concepts for the challenges at hand Requirements: Minimum of 2 years feature film experience Professional knowledge of HOUDINI. Good communication skills and team orientation required to make and incorporate suggestions to and from other members of the VFX team Good English language skills EU citizenship or an existing German work permit To apply, please send us your CV, link to your demo reel and daily rate to: laila.sleiman@trixter.de Thank you, Laila Sleiman VFX Recruiter at TRIXTER Film GmbH http://www.trixter.de
  22. Hello! TRIXTER Film Munich is currently looking for a Houdini Fx artist, to start as soon as possible until at least mid of March + possible contract extension. Project: Feature film for Marvel! Requirements: Production experience with Houdini. To apply, please send us your CV, link to your demoreel and let us know which is your daily rate as a freelance to: jobs@trixter.de Thank you! Laila Sleiman Recruiter at Trixter Film GmbH www.trixter.de
  23. RSP is currently seeking experienced Houdini Effects TD’s & Effects Artists to join our team over the Australian summer. Employment periods: Various contract lengths commencing early January 2015, with most positions scheduled to conclude between May & July 2015. Location: Adelaide, Australia. These positions are open to Australian and international applicants. Relocation: Relocation assistance and working visa's are available for these effects positions. Application: http://rsp.com.au/houdini-effects-tds/ or via email to employment@rsp.com.au Projects: Gods of Egypt, Pan & Tarzan - All projects are mono. Position Overview: Reporting directly to RSP’s effects leads, you will be responsible for creating wide ranging natural phenomena for a variety of live action feature films. Applicants presenting highly realistic effects work in their portfolio, will be reviewed with priority. RSP is a Houdini based effects facility operating in a Linux system environment. All candidates must be have deep experience with Houdini and be comfortable with Linux. You are a professional artist who works collaboratively with your team and those working in other departments. You are an excellent time manager and forward thinker who delivers to schedule and to brief. Using Houdini, you have previously been responsible for creating wide ranging naturalistic effects simulation including destruction, water, fire, procedural environments and character effects. Your ability to own your delivery is highly regarded by your previous supervisors. As a professional effects artist and effects technical director, you provide confidence to the production team because you maintain absolute clarity in what is expected of you. You are the artist who seeks to understand and subsequently nail the brief. Responsibilities: Create and deliver effects; including rigid body dynamics, fluid simulations, cloth simulations and generic particle effects, that match the creative and technical brief. Tightly adhere to production schedule and deliver to key milestones, presenting your work-in-progress daily. Work with animation, lighting & compositing as necessary in order to meet FX animation objectives. Adapt your effects as the brief evolves. Diagnose and resolve issues with your own Houdini and Python scripts. Review and QA your work for internal and external delivery ensuring it hits creative and technical notes. Assemble and / or modify complex shaders. Create consistent lighting and effects render passes for compositing. Create effects composites in order to demonstrate the effect relative to the plate. Work in a manner that allows other effects team members to pick up your work if necessary. Contribute to creative and technical conversations, with a view to raising the quality level of the final image. Expect additional delegated tasks from effects supervisor and leads. Manage your workload. Advise your lead of any obstacles which may affect delivery quality, timeliness or budget. Promote a collaborative and enjoyable workplace influencing morale, fostering purposeful discussions and a positive work ethic. Required Skills and Experience: Minimum 5 years professional experience creating high-end effects for live-action feature films. Expert user of Houdini. Complex shading and render experience using Houdini’s Mantra. Utilitarian knowledge of other discipline software such as Maya, Nuke and industry standard tracking software. Strong coding experience using Python and hscript. Maintain a calm and professional demeanour in a delivery focused work environment. Real world understanding of physics, math, proportion, depth and colour. Understanding of naturalistic light and motion with a focus on dynamics and natural phenomenon. Superior level of attention to detail and strong eye for aesthetic composition. Expert organisational skills. Technical and creative problem solving with a can-do mindset. Application: To apply, please head to the Effects TD job page on our website and hit the apply button. Our preference is for you to apply using the online application form. You can communicate with us regarding this position by sending an email with your resume, reel and breakdown to employment@rsp.com.au with the words "Effects Technical Director ” in the subject line. Please state your availability and country of passport so we can assess your right to work in Australia and visa options. All applications will initially receive an automatic reply. Those closely matching this job description will be contacted for further information.
  24. FX Artists - Senior (Munich) We are looking for an experienced FX Artist to join us for a US feature film. Start date: As soon as possible. Primary responsibilities: • Create convincing, realistic FX solutions and simulations (destruction, physical elements, atmospherics, cloth) • Deliver all elements in a structured way that allows efficient integration into the pipeline • Work with other departments (animation, rendering and compositing) to find feasible concepts for the challenges at hand Requirements: • Minimum of 4 years feature film experience • Extensive knowledge of Houdini, Maya, Realflow and it's application to particle systems, fluid simulation, rigid body dynamics, volumetrics and procedural geometry generation. • Strong visual and problem-solving skills is a must • Good communication skills and team orientation required to make and incorporate suggestions to and from other members of the VFX team • Good English language skills • EU citizenship or an existing German work permit Desirable Skills: • Python scripting • programming skills. If you are interested, please send us an updated CV, link to your demo reel plus daily rate to: laila.sleiman@trixter.de. Thanks! Laila Sleiman. Recruiter at Trixter Film GmbH.
  25. Gimpville is a mid-size VFX shop in Oslo, Norway specializing in high-end visual effects and 3d animation for feature films and TV Commercials. Please visit www.gimpville.no for more information. Gimpville is looking for a senior level Houdini TD to work on an upcoming commercial. Primary tasks will be to create ink-like effects with fluids/particles. Prolific experience using fluids in Houdini is required. The project is scheduled from 14/15. august and will run for approximately four weeks. Accommodation in Oslo can be arranged upon request, but it is also possible to deliver remotely. Send your application to Torgeir Sanders at torgeir@gimpville.no
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