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Found 3 results

  1. Cache Rendering Issue

    Running Win 7 Professional x64. Houdini latest version 12.5.533. I've been rendering this simulation for some time now. Anyway, what I noticed is that Windows has allocated around 14GB (stays around there) to the Cached Memory. Now from what I've been told, this is standby memory and should be allocated to a program if it needs it. In my render settings, I set the max cache ratio to 0.9 so shouldn't it all be allocated to the houdini render? My CPU is maxing out the whole time but the RAM keeps floating around 14GB. My actual simulation (rop_geo) was around 6GB so even if I take that into account I should still have 8 GB left. I even closed almost everything down and still didn't see much change? I tried stopping my render, going to the Houdini Cache Manager and clearing it up but still had at least 13GB or so of cached physical mem. I'm not sure if it's Maya but even it's cache wouldn't even come close to 2GB when it's not open right? I cleared the After Effects cache files as well. Other than that, I only really run Nuke and I know it doesn't take up that much. http://i296.photobucket.com/albums/mm182/A_A_M_I_R/houdini_cache.jpg Any ideas?
  2. Hi , So I have few queries related to the cache process in Houdini 12. # How can I take out Pyro cache in Houdini? #Can I use the cache in other file (same settings) or same file saved with different name,If yes then How? # What are the steps do I need to follow to observe my Pyro cache working,so far I tried using the cache file while turning on cache option and found out that it was not working and starts calculating again.
  3. Mac Mini + Houdini 12

    Hi Everyone, I'm moving to other place soon and since I'm using desktop, I'm considering to buy a laptop to replace it for my houdini work. But I'm still quite worry about the stability of temperature for laptops since I'm going to use it a lot on rendering, lighting and comp. I'm not a mac user but recently I look at Mac Mini which is quite affordable and it basically a mini cpu version that I can bring everytime I move to different place without having to worry about shipping cost and extra baggage. My questions are, have any of you guys use Houdini 12 with Mac Mini before? The spec that I'm planning to buy is i7 Quad Core 2.3 + 8 GB RAM + 1 TB HD + Intel HD 4000 for graphics. My only worry would be on the Intel HD 4000, would Houdini able to run with it? Since I understand that I can't replace the graphic card with NVidia. So hopefully any of you guys can shed a light on this Cheers..
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