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Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation. Sony Pictures Imageworks Canada Inc. 658 Homer St Vancouver, BC V6B 0T5 Sony Pictures Imageworks is an Academy Award®-winning visual effects and animation studio known for photoreal live-action visual effects, dynamic creature and character animation, and full-CG features. Role Review: We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. We are looking for a highly proficient Technical Engineer to focus on the development and implementation of robust, high-performance, and domain-specific procedural toolsets using SideFX Houdini. This role requires strong technical leadership and the ability to work effectively with minimal supervision alongside a Lead Software Engineer or Architect. The ideal candidate thrives in a fast-paced production environment where priorities can shift quickly. What You’ll Be Doing: Design, develop, and implement scalable procedural systems and workflows within Houdini for various departments (FX, Creature, Crowds, Environments). Create, maintain, and optimize robust Houdini Digital Assets (OTLs), ensuring stability, ease of use, and adherence to production standards. Extend the core pipeline by developing, integrating, and supporting tools that manage data flow, asset publishing, and version control. Collaborate closely with artists (Creature, FX, Lighting) to gather requirements and troubleshoot technical issues, providing support for both in-house and commercial tools. Partner with engineers across other teams (Shading, Lighting, Rendering) to ensure seamless integration of procedural assets into the overall rendering and compositing pipeline. Document tools and workflows thoroughly for use by the wider artistic and engineering teams. Required Technical Experience & Skills: 3-5+ Years of professional experience in developing procedural workflows and tools in a VFX, Animation, or Game production environment. Demonstrated knowledge of the Houdini environment, including tool creation, optimization, and workflow techniques. Strong proficiency in Python and VEX for writing efficient, custom nodes, and tool wrappers. Proven experience developing and supporting production pipeline tools and asset delivery. Experience leveraging the Houdini API and other DCCs like Katana. Strong grasp of 3D math, linear algebra, and data structures as applied to geometry processing and simulation. Strong verbal and written communication skills, with a collaborative approach to problem-solving. Capable of delivering on multiple competing priorities with little supervision. Preferred skills: Applies curiosity and judgment to identify broader or systemic issues and recommends creative approaches that address wider issues. Documented experience with desktop application development using PyQt/PySide to create custom user interfaces. Experience with C++ for high-performance plugin development. Experience with data science, machine learning, or complex simulation techniques (e.g., fluid dynamics, cloth) in a production context. Bachelor’s or Master's Degree in Computer Science, Digital Media, or a related technical field. The anticipated base salary for this position is within the range of $100,000.00/yr - $120,000.00/yr CAD (up to $150K for Senior candidates). The final compensation package will be commensurate with the candidate's professional experience, technical interview performance, and specific alignment with our team's requirements . Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position. We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply. *Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics. Job Posting Link: https://www.imageworks.com/job-postings/4376
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- pipeline td
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some one know where can I get pipeline TD online course ?
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DreamWorks Dedicated Unit, Technicolor India (DDU) is currently looking to hire Pipeline TD to work on various theatrical features in-production including ‘Penguins of Madagascar’. A Technical Director (TD) provides pipeline support for production artists and department heads, and enables artists to work more self sufficiently. A TD will design, develop, and implement new tools and processes for a particular show or department, as well as triage and debug technical issues. A TD is the first line of defense for their department for technical issues and are the liaisons with R&D and other technology departments. Responsibilities: Work closely with assigned production department to aid them in meeting their creative goals. Provide support when there are technical issues. Develop tools and enhance the pipeline to reduce complexity. Teach classes and write documentation to educate artists and establish best practices. Implement solutions for inefficiencies in the production pipeline. Anticipate problems and proactively resolve them. Aid in designing and implementing tools and workflows inline with studio goals and standards. Assist in the training and mentoring of Entry Level Technical Directors. Requirements: 3-5 years of feature level production experience preferable. B.S. or M.S. in Computer Science, Engineering or equivalent recommended. Strong fundamental Computer Graphics knowledge. (transform matrices, vector mathematics, shading models) Strong computer science and programming skills. (OOP, systems design, Python, C++, tcsh, Mel) Experience with the Unix/Linux environment. Excellent problem-solving skills. Competent at supporting third party applications (Maya, Massive, Houdini, Nuke) Ability to take direction and establish priorities, work independently or with a group, and perform with minimal supervision. Ability to proactively identify issues and resolve them. “Customer first” mentality and willingness to provide direct support to individuals. Excellent verbal and written communication skills. Job Location: Bangalore, India Duration of contract: 24 months Contact: If you are interested, please email your application to careers.ddu@technicolor.com DDU Sizzle reel (life at DDU): http://vimeo.com/32071503 DDU 2012 Studio reel: http://vimeo.com/50970882
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- DreamWorks Dedicated Unit
- Technical Director
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