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Found 2 results

  1. hello! I'm trying to export an Alembic from H19.5 to Unreal. I have a baked mesh sequence of 32 frames that I'm importing as a geometry cache. The problem I'm having is that exporting an alembic via the rop (and file-> export) seems to be dropping the vertex color entirely. Has anyone here had this issue? I'm really trying to avoid the full fluid vertex animation pipeline (because I hate it ) in lieux of geo caches, but I've run into this issue and can't find a way around it. As a way of confirming, I imported my alembic into Blender, and can see that there's also no color attributes there. If I export a single frame of fbx, it's there, but I can't use FBX because it doesn't properly export a mesh sequence from Houdini. As you can see there is no color info (Cd). Thank you! Marc.
  2. So I setup an easy Particle system on Houdini, and when I try to Alembic it doesn't works, just FBX does. Can anyone please make an easy Houdini file with all setup for Alembic ROP a particle system?, so I can see whats the diference between it and mine. (I cant share mine because the source is a Bgeo sequence of 360 files) Im on H12 and trying to export alembic to Maya 2013 x64
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