attached to a motion path (path constrained) camera's handles seems to be broken, while regular (not attached to a constrained to a path) seems to display handles fine - bug? or i am doing something wrong
anyone has any work around or fix?
Novice Q: I'm exporting an RBD collision from Houdini to UE4, how do I replace the collision geometry of the groundplane in Houdini with the landscape i've created in UE4?