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Found 3 results

  1. Hello. I'm learning how to rig a porpoise using KineFX/APEX. I want to rig it so that the body follows a curve in the shape of a sine wave, mimicking the porpoise's repeated "porpoising" in and out of the water. Here is video reference of the swimming behavior I want to mimic: https://youtu.be/Y6SFPsRfSRA?si=w0rYgXskxCe37B6C [youtu.be] I found this ancient Houdini snake rig tutorial that shows the functionality I'm looking for. https://youtu.be/Eo6Lue1TMZU?si=-EILM4iKgUK5zkim [youtu.be] Can someone point me to an example of how to do this in KineFX/APEX? Thanks
  2. hello how would you go about changing the inputs of pointtransform inside using autorig component graph, I almost made a null this was the last step. I need the transforms0 to be the name of my node, I tried using Dict::renamekeys or Im just missing an easier way to do this? edit: I realize I probably do not need this, the controller is functioning as expected, so just out of curiosity, how would i rename the the ports of pointtransform?
  3. Hey guys. I'm trying to test new APEX rigging system. And as a starting point, I decided to make a ball rig. Also, I'm not a rigger at all, although I really want to learn rigging. Here is the hip file for your judgement:)BallRig_APEX.hipnc As i understand with autorig components i can make general setup, but for squash and stretch I had to make it manually through APEX Edit Graph node. Frankly speaking, at first i thought APEX is a good step toward procedural rigging, but considering how many times I had to restash the inputs in APEX Edit Graph node, and remake all my squash and stretch setup, I feel a bit frustrated, although i understand APEX is still in beta. Also the thing that u need to rename some of the nodes or some input parameters is very confusing. So what do u think of this new APEX rigging system in general?
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