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Showing results for tags 'arc'.
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Hi all, can anyone please help me - I need to connect points in a certain order and then resample them to create the path with more specific/controllable bezier type interpolation rather than the default ouput of the resample sop as seen in yellow. Essentially I need a way to control the arriving/leaving orientation and the magnitude/stiffness, so beizer curves and handles in 3d would do the trick i think.. Been stuck on this for weeks would be amazing if someone can point me in the right direction - can i use the new curve sop somehow? the setup needs to be procedural and follow from the position of the points in blue and red. many thanks for any advice, H
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Hey, I would ideally like to have this all happen in Vex rather than the set I have made here. This would allow it to be more scalable, but perhaps I can save that for my next problem. Right now I am wondering how I go about recreating the curve I have outlined in pink on the image? Any ideas would be a big help as I'm really stuck. Thanks Metaball Arc_Circles_A_01.hip
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I tried to rebuild the awesome arc interpolated shaped tool that Ahmidou Lyazidi did in Softimage a long time ago. This is very useful to remove the linear motion of face shapes without a complex rig setup. I just need to find a more elegant way to display the vectors, as well as isolating all the shape points from the static ones to group them. Please have a look and let me know how I can improve this. Here is the old video by Ahmidou https://vimeo.com/8637260 Arc_Interpolate_101_wz.hipnc