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Found 5 results

  1. Hi! I have a question about VDB vel. Let's say there is a a "cached VDB" sdf and vel where vel exists only around surface. Then I try to fill out vel inside. If you have a good idea, let me know, thanks!! (sorry, I uploaded the same pic by mistake, and cannot get rid of that...)
  2. Hi guys, I'm working on some pyro simulations which require dense fluid look. I have to crush the density remapping to achieve the dense look. But the banding issue appears. So I'm thinking is it possible to subdivide each voxel to 8 small voxels and interpolate the density value? Thanks!
  3. Sup guys, got a quick question, I've imported a fbx animation, then scattered with timeshift and attribute interpolate to maintian the position of the points, then I want to use a point deform but with a different mesh, is not working, is because the topology is different? is there a way to apply this? I want to model some stuff in zbrush and apply the rig of the fbx to the sculpted model Thanks in advance! Cheers
  4. How exactly does attribute interpolate work? I have the following network but when I change the mountain SOP the points jump all over the place! I've turned on Prim Num attribute and sourceprimuv attribute in the scatter SOP.
  5. I tried to rebuild the awesome arc interpolated shaped tool that Ahmidou Lyazidi did in Softimage a long time ago. This is very useful to remove the linear motion of face shapes without a complex rig setup. I just need to find a more elegant way to display the vectors, as well as isolating all the shape points from the static ones to group them. Please have a look and let me know how I can improve this. Here is the old video by Ahmidou https://vimeo.com/8637260 Arc_Interpolate_101_wz.hipnc
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