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Found 2 results

  1. Hey, I'm currently trying to get my skeleton object to interact with my vellum grains sim, I want it to start from sleeping and get awakened by the character animation pushing through it to imitate snow. Any help would be appreciated! If you could explain more, how/why this makes sense to Houdini will be even better to build my understanding for the program as I'm still a noob Snow_Crawl_2.hip
  2. Hey guys, is there something like the grains shelf tool "Awaken by Geometry" to work on FLIP? Or just some way to keep a flip tank settled/static. I need to have a flat surface of water (i'm doing it with a flip tank) but I need it to be very flat, like a mirror, and only move where the object touch. That's what happens as soon as I start the simulation: Thank's
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