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Showing results for tags 'bird'.
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I want to share a little tool I made for grooming feathers. Its a set of 6 nodes, one base node and 5 modifiers. Super easy to use. Just connect them and.. there you go - you got yourself a pretty little feather. You can layer modifiers as many as you want. Any feedback is super appreciated. https://www.dropbox.com/sh/8v05sgdlo5erh0b/AADSfadqkxgPOBVeaGr2O49Oa?dl=0
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I'm trying to normalize the velocity of an animated Bird. (not sure if normalize is the right word) The bird was animated to flap and fly along a path in XSI then exported to alembic. I want to emit fluids off the bird using the wing flap velocity WITHOUT using the velocity of the bird body moving through space. How would I go about getting rid of the forward velocity? I tried using a centroid point to subtract from the bird velocity in a VOP with hopes that it would leave me with only the flapping velocity but no luck there. I've attached a file with an example setup. Any help would be appreciated, I think I'm missing something simple. normalize bird velocity_v01.hip