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  1. Hi there, could I pick your brain about what would be the best approach, or even a working approach to achieve this: I need to punch a bunch of holes (square shaped) into a box (red square in the picture). A large box 250meter side and 2 meters height, I mention the size of it because I tried to use vdbs to achieve this, but since I need accurate results, the vdb approach is just not working with such a difference in the dimensions (250x250x2) (or could it?). Also, the holes are overlapping (see picture attached) In other 3d applications, I would work it on a curve level and then extrude it, but I just can't find a way to do that in Houdini :/ At least not procedurally. I need it procedural, as the holes are placed on points via a copySOP, and they will eventually change. I'm attaching a hip file to better expose my goal. Thanks in advance overlapping_holes.hipnc
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