Hi there,
could I pick your brain about what would be the best approach, or even a working approach to achieve this:
I need to punch a bunch of holes (square shaped) into a box (red square in the picture). A large box 250meter side and 2 meters height,
I mention the size of it because I tried to use vdbs to achieve this, but since I need accurate results, the vdb approach is just not working with such a difference in the dimensions (250x250x2) (or could it?).
Also, the holes are overlapping (see picture attached)
In other 3d applications, I would work it on a curve level and then extrude it, but I just can't find a way to do that in Houdini :/ At least not procedurally.
I need it procedural, as the holes are placed on points via a copySOP, and they will eventually change.
I'm attaching a hip file to better expose my goal.
Thanks in advance
overlapping_holes.hipnc