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Showing results for tags 'overlapping'.
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Hello! I got a very simple setup here... it's a cross shape with 2 primitives... one diagonal another vertical. How can I fuse/fix/clean this so there are no overlapping primitives? I tried clean/facet/divide/triangluate2d/polydoctor with no success... fix_overlapping.hipnc
Adrian posted a topic in Lighting & RenderingHello. I was wondering – can anyone think of a way to compute a SSS point cloud that treats closed, overlapping geometry as a single volume. I have meshes that would be very tedious to unify, and I doubt poly -> VDB -> union -> poly -> reduce can give me a crisp enough result. Alas I don't have enough insight into the workings of how SSS point clouds are mapped onto polygonal geometry, but wondered if a volumetric approximation of the meshes with sufficient resolution could serve as the basis (somehow). Any ideas / suggestions welcome.
Hi there, could I pick your brain about what would be the best approach, or even a working approach to achieve this: I need to punch a bunch of holes (square shaped) into a box (red square in the picture). A large box 250meter side and 2 meters height, I mention the size of it because I tried to use vdbs to achieve this, but since I need accurate results, the vdb approach is just not working with such a difference in the dimensions (250x250x2) (or could it?). Also, the holes are overlapping (see picture attached) In other 3d applications, I would work it on a curve level and then extrude it, but I just can't find a way to do that in Houdini :/ At least not procedurally. I need it procedural, as the holes are placed on points via a copySOP, and they will eventually change. I'm attaching a hip file to better expose my goal. Thanks in advance overlapping_holes.hipnc