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Showing results for tags 'buildings'.
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Hello, I'm learning houdini and so far I'm loving it but I'm having a problem to understand a concept of manually editting something that has already been generated. I guess this could be quite a common use-case but I haven't found solution anywhere so I'm trying to seek help/guidance here: I am working on procedural generation of buildings from their footprints. To simplify, I have a geometry node in which I have a foreach loop SOP that iterates over footprints (primitives) and extrudes them based on their height attribute. Now, is it possible to select a specific footprint and change its height attribute so that this specific footprint will be extruded by different amount? What I'm trying to achieve is that user is able to select any procedurally generated building and adjust/override its default/random parameters like height, roof type, texture... and after that - this building will be re-generated reflecting these changes (while other unchanged buldings won't be regenerated to speedup this process) Does houdini provide such functionality? Or are there any best practices how to approach this problem? Thanks
Hi. I am trying to model buildings based on CAD drawings. The part I need help with is roof at this point. The relevant curves are in three layers. "Takkant", "M__nelinje" and "Bygningslinje". Here is an illustration of the data/Groups. "M__nelinje" Group has curves for the centerlines of the roof(s), "Takkant" has the edge lines and "Bygningslinje" is for corners.. My math/Python and VEX skills are not sufficcient to come up with a solution. If you can please have a look and suggest a path I should take to be able to work out roofs for these buildings? Cheers CityFromCurves.rar