Hi
I have en environnement geometry from Maya with his own material contained in a .ass file. When I import it in Houdini, I can cast a shadow on it without problem (with Force Phantom).
But since I don't have a real access to the shader content, is there a way to add a shadow catch AOV of the added Houdini assets without recreating and reassigning an Arnold Material for each .ass geometry where I need the shadow pass?
Thanks
Maxime