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Hi guys, I have this very specific case where i'm applying and extrude to a ripping cloth. Everything works fine but I have no idea on how to apply UVs to this kind of geometry. Since the mesh is animated, this is what happens when I apply an UV Layout: Any tips would be very welcome - Alvaro Odforce.uv.hiplc
Hi, I have a simulation and I want to filter points position after simulation is finished to remove jitter. But during simulation I am deleting geometry which is not visible (so that simulation runs quicker). So I cannot filter P attribute based on ptnum. Is there some option to run chops by id attribute like in Trail node Attribute to match? So that if point does not exist his value will be set to 0 or last available value instead of using attributes of another point. Thanks, Juraj