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Found 2 results

  1. Hello, I'm trying to use near/far clipping planes on a camera to render a volume and comp something in the middle.. the problem is, when the far clipping plane is in the middle of the volume (i.e. the front part of the fire), the far clipping plane is ignored. If the volume is hidden, I can get the front part clipped. Right section of the image is using the same far clipping plane as the left part, just with a hidden volume. I'm not really sure if I should add something else to the ROP, so any hint is appreciated Here is the indie file and bgeo. thanks!
  2. Hi, I (think I) have a problem with my far clipping plane. My render doesn't catch the objects in the back while I do see them in my viewport. I am aware of the 1 to million ratio that I can't exceed, but my objects are about 70 units away so I don't see why that should be a problem. Help:(