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Showing results for tags 'plane'.
Found 4 results
Hi there, I was trying the composite features in H16, and found out that no matter what I do, the Chromakey and Lumakey nodes don’t output any alpha. I thought the problem was due to my File nodes not having any alpha plane on them, but even after creating one with the Color node, the alpha doesn’t get modified, just the colour plane —keyed out areas are black as expected. Is this normal behaviour, am I doing something wrong? Not attaching any example file since the only thing I’m doing is File > Chromakey or Lumakey, check the A plane, and it either doesn’t exist or it’s unmodified by the keyer. Thanks in advance!
How to set up video as image plane for the camera. So I can view tracked points with video footage in BG. Somehow background image works only for a single image. When I change it to .mov of IMG seq, I don`t see anything. Thanks in advance Janis
Hello guys, I'm working on a scene with some atmospheric fog. The problem is that I can't find in which render layer the fog goes! It does appear in the beauty, but can't find it anywhere else. My theory is that the z-depth pass is used to create the fog in the beauty and thus I've tried to replicate the fog in comp using this theory. With success I might add. In Nuke if I shuffle out the z-depth, grade it and plus it with (for example) the diffuse (just quick and dirty) the same effect shows. Problem is that I can't recreate the exact same image (as if I would shuffle everything out and in again). I would love to create my own fog shader to output it to a render layer, but I don't have the knowhow. Also Houdini doesn't let me dive into the Z-Depth Fog node for examples. Does anyone know which render layer the fog ends up in? If not can someone give me a quick example of how to create my own simple fog shader? Thank you guys in advance, Russle P.S. Included a simple scene for review. Z-Depth.hip
Hi, I (think I) have a problem with my far clipping plane. My render doesn't catch the objects in the back while I do see them in my viewport. I am aware of the 1 to million ratio that I can't exceed, but my objects are about 70 units away so I don't see why that should be a problem. Help:(