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Showing results for tags 'contraint'.
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Hi there! I've found a lot of topics somewhat talking about this, but haven't been able to get anything working. I am trying to constrain or parent geometry to an animated FBX bone. In my scene, a character emits particles from their mouth, but that animation is at the SOP level. I could use a rivet, but that only tracks the position of the bone, and not the rotation. If I use a Parent Blend constraint at the Object level, nothing from the Sop level animation affects the child. Am I missing something on how parenting works in Houdini? Or perhaps there is a better method to accomplish this kind of constraint relationship? Thanks for any help!
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Hey guys, I'm testing some cloth simulation using PBD but couldn't find a way to constraint some areas of it. I don't want to constraint it to another object, just want to make those particles to be "frozen". Can someone give me some ideas about this? Thank you /Alvaro
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Hi Guys, I need to constraint each fractured objects to its pivot, I read on a old topic that is possible with the apply relationships node+pin constraint, but i'm having some troubles... The other method changing the state of the objects works but if I add a glue network it doesn't work anymore cuz there are 2 overrides I think. Using this expression in the constrained location inside the pin constraint works but of course it not gets the pivot of each fractured piece. dopoption(".",$OBJID,"Position","px") [/CODE] Thanks in advance. Eduard