Jump to content

Search the Community

Showing results for tags 'contraint'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 3 results

  1. Hi there! I've found a lot of topics somewhat talking about this, but haven't been able to get anything working. I am trying to constrain or parent geometry to an animated FBX bone. In my scene, a character emits particles from their mouth, but that animation is at the SOP level. I could use a rivet, but that only tracks the position of the bone, and not the rotation. If I use a Parent Blend constraint at the Object level, nothing from the Sop level animation affects the child. Am I missing something on how parenting works in Houdini? Or perhaps there is a better method to accomplish this kind of constraint relationship? Thanks for any help!
  2. Hey guys, I'm testing some cloth simulation using PBD but couldn't find a way to constraint some areas of it. I don't want to constraint it to another object, just want to make those particles to be "frozen". Can someone give me some ideas about this? Thank you /Alvaro
  3. Hi Guys, I need to constraint each fractured objects to its pivot, I read on a old topic that is possible with the apply relationships node+pin constraint, but i'm having some troubles... The other method changing the state of the objects works but if I add a glue network it doesn't work anymore cuz there are 2 overrides I think. Using this expression in the constrained location inside the pin constraint works but of course it not gets the pivot of each fractured piece. dopoption(".",$OBJID,"Position","px") [/CODE] Thanks in advance. Eduard
×
×
  • Create New...