Search the Community
Showing results for tags 'crowd sim'.
-
Hello all We're looking for a freelance Houdini artist to help us with some crowd simulations. I think it's relatively simple. Crowds need to form basic shapes (circles, rectangles, giant bar graphs, large numbers) and then dissipate. Remote / freelance needed in the next 2-3 weeks but sooner the better. Would love to hear from anyone interested, please let me know day rates and share any examples... Cheers Chris
-
Hello all, I'm struggling with a crowd setup... The goal is to stop the first agents when they reach the box, then stop the agents behind them when they are close enough to other stopped agents. So the stopping ripples outwards in an infection type way CROWD TRIGGER 1 The first crowd trigger stops agents when they reach the box and adds them to the "ObjStopped" group, removing them from the "Walking" group. CROWD TRIGGER 2 (problem) I think that, once they are removed form the "Walking" group they should no longer be ignored by the "ignore same group" checkbox in the second, particle proximity, trigger and therefore agents in the "walking" group that are clsose enough should be 'triggered' and also stopped. I feel sure that this should work but it does not. I know the trigger itself works because if I untick "ignore same group" all the agents will trigger into stopping imediately. I can also see in the spreadsheet that agents stopped by the first, bounding box, trigger do leave the walking group Any help, greatly appreciated. Scene file attached CrowdTest_03.hipnc
-
CG Master Academy is searching for active industry professionals using Houdini for crowd simulation to develop and teach an online course. Flexible scheduling with a 3-5 hour per week schedule footprint depending on class size. Minimum Requirements: must have 4-7 years of professional experience in feature film/animation and/or game projects and a current demo reel showcasing work specifically in procedural modeling. Preferable: Some experience teaching or training artists would be helpful in this role. Please send resume/work history, as well as a link to your website and/or demo reel, to jobs@cgmasteracademy.com.
-
Hey, just finished my first project involving Houdini Crowds. I'm still working on the comp but majority of the shot is finished!
-
Hi evryone, I start working on a rat crowd sequence. Evrything works well. My only problem is when I build my rat agent I have this difference between my fbx in hello and the baked agent. If somebody have an answer. I try changing the deform skin parameters. cheers. mathieu N