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Showing results for tags 'diffuse'.
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Does anyone know how to "update" the viewport textures? It seems impossible to update texture loaded from the file without restart. I am using new H2SP plugin https://vimeo.com/313283787 and texture in the viewport doesn't change after its file is updated.
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Is there a way to boost the indirect diffuse contribution of objects/lights/shaders in Mantr'as PBR render? I know arnold has this built into the light which is very handy. I was hoping for something similar in Mantra, but for the life of me I cannot find anything...
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Hi guys, i have a question concerning light components in H13. I have the following case: I want a light that only contributes to direct diffuse illumination. According to the documentation it should be possible with the category syntax to do just that, however i cannot seem to get it working. Here is the use case: The candle on the table has no illumination. The illumination comes from a sphere light. The sphere light has indirect contribution turned off because of noise issues. However the sphere light still contributes to direct reflection, where only the pyro sim should contribute. I cannot seem to dissable everything but direct diffuse on the sphere light....