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Showing results for tags 'direct'.
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Is there a way to export just one jpg of the "direct" channel for each UDIM? So far i have managed to export an exr with the final rendered texture, the direct illumination. If i export as jpg the result are really funny colors i guess because both channels are merged? How can i export only one channel?
Hi, We started using deep rendering and noticed nuke scripts literally explodes if we forgot to check "Exclude from DCM" for each extra passes. My problem is, how do we exclude base components from DCM, like Direct Lighting and Indirect Lighting? There is no Exclude from DCM checkbox for those passes. I tried in H14 and H15. Do I need to manually export those passes in the Extra Image Planes section? Thanks Maxime
Hi guys, i have a question concerning light components in H13. I have the following case: I want a light that only contributes to direct diffuse illumination. According to the documentation it should be possible with the category syntax to do just that, however i cannot seem to get it working. Here is the use case: The candle on the table has no illumination. The illumination comes from a sphere light. The sphere light has indirect contribution turned off because of noise issues. However the sphere light still contributes to direct reflection, where only the pyro sim should contribute. I cannot seem to dissable everything but direct diffuse on the sphere light....