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Found 3 results

  1. Hi VFX people. I have recently found out that my passion is 3D CG, specifically VFX. I've been spending the past 4 months sitting at home by my PC learning all I can about 3D CG and exploring different fields, testing what I like and what I don't. I noticed that I really like learning Houdini and want to become better at it but I doubt I'm going to be able to become "job-ready" and hireable within a year or two if I study on my own. I can't just sit at home learning from YouTube videos cause many people look down on me for doing so. I looked up some VFX schools and found that I really like ArtFX in France but it's expensive cause I'm from Latvia. I would have to pay for not only tuition but also the living cost and the student apartment as I don't have any friends or relatives that live in France. I have calculated that approx. cost for 5 years would be 100k EUR. My family has some money saved but I would still need to take like 20-40k as a student loan to finish my studies. The price is kind of shocking to me but also seems to be worth it as they have equipment and tools I don't have access to - green screen rooms, cinema cameras and accessories, educational software, renderfarms, art gear. Another bonus is that I would have an interesting life as I would be somewhere else other than Latvia. It's getting really boring here. I have been in my house for 3 months without going outside, just trying to focus more on learning 3D but I'm not progressing as fast as I would like to. So what I would want to ask is if it's worth it to go to a VFX specialized school that would give me a good, solid experience and probably get me a job later on or should I just keep staying inside and trying to get better? Maybe I should just blow the money on traveling? The experience would be good but after the money is gone in like 2 years I would have no future. I'm really lost here. I hope someone gives me some advice, I really need it. Thank you for reading this.
  2. Hello! I thought I'd create a thread to document some setups on our diploma project here. We're studying Animation at Filmakademie Baden-Württemberg and we'll graduate March/April 21 and are working on a concept for a social spot promoting green energy with serious VFX. We're currently 15 artists on it, but a lot of them are only on it beside their job, so it's way less actual manpower, but over the long production time we're still looking at some good potential. And with a bid of 500 man days, we've got our hands full. Here's the initial concepts for our three key scenes: 1) An oil rig being crashed by an iceberg, 2) a coal power plant collapsing into a sinkhole, and 3) a giant volcano erupting and transforming the landscape into one of natural sources of energy. We've built a few pipeline tools to make our work easier, here is a couple of the one's I'm really happy with: This one features a lot of python and optimizations for really cool features like progression tracking as comment. (It is a bit crashy sometimes due to Houdini+Windows issues and support couldn't help me, hopefully it gets fixed someday.) All credits to my colleague Lucas Bruchhage and Dominik Lingenover (DMNK) for setting this lifesaver up. Once we are done I am very happy to share the tools. Cheers, Martin
  3. Helga FX Help Thread

    Hello guys, I'm the Cloth and FX TD on the project Helga that we do at the Filmakademie Baden-Württemberg. I will use this thread to ask questions and present my progress. At the time I'm working on the cloth of a character. At the beginning of August, I will start with fluids, destruction and particles. The deadline for the animated short is in March 2015. Please feel free to criticize any errors in my files or my workflow. I want to learn the best practices and grow as an FX TD. Initially I have a few questions: When the sleeve of the doublet of the character Ulfbert ist bend, it doesn't bend back. How can I influence the simulation so that it does? (https://dl.dropboxusercontent.com/u/23791935/ulfbert_doublet.mp4) I also want the sleeve as a whole to move forward. How would I do that? The cloth has to be at a certain position at the start of the shot. What's the best way to preroll the simulation. I would have the character 1 sec in T-Pose, then animate two seconds into the pose at the beginning of the shot. Cheers, Johannes
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