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Hello! I thought I'd create a thread to document some setups on our diploma project here. We're studying Animation at Filmakademie Baden-Württemberg and we'll graduate March/April 21 and are working on a concept for a social spot promoting green energy with serious VFX. We're currently 15 artists on it, but a lot of them are only on it beside their job, so it's way less actual manpower, but over the long production time we're still looking at some good potential. And with a bid of 500 man days, we've got our hands full. Here's the initial concepts for our three key scenes: 1) An oil rig being crashed by an iceberg, 2) a coal power plant collapsing into a sinkhole, and 3) a giant volcano erupting and transforming the landscape into one of natural sources of energy. We've built a few pipeline tools to make our work easier, here is a couple of the one's I'm really happy with: This one features a lot of python and optimizations for really cool features like progression tracking as comment. (It is a bit crashy sometimes due to Houdini+Windows issues and support couldn't help me, hopefully it gets fixed someday.) All credits to my colleague Lucas Bruchhage and Dominik Lingenover (DMNK) for setting this lifesaver up. Once we are done I am very happy to share the tools. Cheers, Martin
Hello guys, I'm the Cloth and FX TD on the project Helga that we do at the Filmakademie Baden-Württemberg. I will use this thread to ask questions and present my progress. At the time I'm working on the cloth of a character. At the beginning of August, I will start with fluids, destruction and particles. The deadline for the animated short is in March 2015. Please feel free to criticize any errors in my files or my workflow. I want to learn the best practices and grow as an FX TD. Initially I have a few questions: When the sleeve of the doublet of the character Ulfbert ist bend, it doesn't bend back. How can I influence the simulation so that it does? (https://dl.dropboxusercontent.com/u/23791935/ulfbert_doublet.mp4) I also want the sleeve as a whole to move forward. How would I do that? The cloth has to be at a certain position at the start of the shot. What's the best way to preroll the simulation. I would have the character 1 sec in T-Pose, then animate two seconds into the pose at the beginning of the shot. Cheers, Johannes